NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Does not meet standards1
Showing 31 to 45 of 66 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lozano Velandia, Sergio Andrés – Latin American Journal of Content and Language Integrated Learning, 2015
This qualitative action research study explored the interactions of young-adult learners carrying out self-reflection on their learning processes in an ESP (English for special purposes) course at an airline training-center in Bogotá, Colombia. Needs analysis revealed that learners had poor knowledge of technical English, and lacked strong…
Descriptors: Goal Orientation, English for Special Purposes, Qualitative Research, Action Research
Peer reviewed Peer reviewed
Direct linkDirect link
Kontour, Kyle – Bulletin of Science, Technology & Society, 2012
With the rise of the so-called military-entertainment complex, critical scholars note with alarm the integration of the political economies of entertainment companies and the military, in particular its potential influence on millions of young people who consume its concomitant films, toys and especially video games. Seen from a broad perspective,…
Descriptors: Video Games, Masculinity, Social Theories, War
Peer reviewed Peer reviewed
Direct linkDirect link
Khoo, Angeline – Asia Pacific Journal of Education, 2012
The growing interest in video gaming is matched by a corresponding increase in concerns about the harmful effects on children and adolescents. There are numerous studies on aggression and addiction which spark debates on the negative effects of video gaming. At the same time, there are also studies demonstrating prosocial effects. This paper…
Descriptors: Addictive Behavior, Play, Moral Issues, Ethical Instruction
Fleming, Courtney V. – ProQuest LLC, 2011
Minimal research has investigated training packages used to teach professional staff how to implement functional analysis procedures and to interpret data gathered during functional analysis. The current investigation used video-based training with role-play and feedback to teach six professionals in a clinical setting to implement procedures of a…
Descriptors: Professional Personnel, Video Technology, Data Analysis, Training Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sadeghi, Karim; Sharifi, Faranak – English Language Teaching, 2013
Considering the significant role of vocabulary in learning a language, and teachers' great responsibility in providing opportunities to facilitate this learning, many studies have focused on the best means of achieving a good knowledge of vocabulary. This study set out to investigate the effect of four post-teaching activities, namely game,…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cornelius, Sarah; Gordon, Carole; Harris, Margaret – International Review of Research in Open and Distance Learning, 2011
Role play activities provide opportunities for learners to adopt unfamiliar roles, engage in interactions with others, and get involved in realistic tasks. They are often recommended to foster the development of soft skills and a wider perspective of the world. Such activities are widely used as an online teaching approach, with examples ranging…
Descriptors: Role Playing, Computer Mediated Communication, Online Courses, Adult Education
Peer reviewed Peer reviewed
Direct linkDirect link
Katz-Buonincontro, Jen – Policy Futures in Education, 2011
How does improvisational theatre promote aesthetic learning in leaders, emphasizing emotion and somatic, or sensory, knowledge? While improvisational theatre has been used in organizational settings, there is little empirical research describing the aesthetic learning process geared towards preparing educational leaders. Based on a case study of…
Descriptors: Leadership Training, Teaching Methods, Theater Arts, Creative Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Caza, Arran; Caza, Brianna Barker; Lind, E. Allan – Journal of Management Education, 2011
Treating employees fairly produces many positive outcomes, but evidence suggests that managers' efforts to be fair are often unsuccessful because they emphasize the wrong aspects of justice. Managers tend to emphasize distributive justice, though employees may be most concerned with procedural and interactional justice. Organizational justice…
Descriptors: Employer Employee Relationship, Supervisors, Responsibility, Justice
Peer reviewed Peer reviewed
Direct linkDirect link
Gear, Sabra; Bobzien, Jonna; Judge, Sharon; Raver, Sharon A. – Education and Training in Autism and Developmental Disabilities, 2011
Adults with intellectual disabilities face difficulty seeking employment in the community workforce. Using a single-subject design, this study examined the utility of role playing and self-management strategies to enhance work performance by promoting the social skills of a young woman with Down syndrome working in a community child care setting.…
Descriptors: Nonverbal Communication, Role Playing, Down Syndrome, Interpersonal Competence
Peer reviewed Peer reviewed
Direct linkDirect link
Green, Diana J.; Blaszczynski, Carol – Journal of Applied Research for Business Instruction, 2012
Employers seek employees who possess soft skills. Employees who do not have excellent soft skills may not experience success in obtaining and sustaining employment. McEwen's (2010) framework for skill-building--introduce, explain, practice, and reinforce--was used to describe activities for enhancing soft skills. Soft skills building activities…
Descriptors: Employer Attitudes, Employer Employee Relationship, Employers, Expectation
Peer reviewed Peer reviewed
Direct linkDirect link
Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Johansen, Bruce E. – American Indian Culture and Research Journal, 2012
For the state of Washington's one-hundredth birthday, in 1989, Native peoples there decided to revive a distinctive mode of transportation--long-distance journeys by canoe--along with an entire culture associated with it. Born as the "Paddle to Seattle," during the past two decades these canoe journeys have become a summertime staple for…
Descriptors: Foreign Countries, Transportation, Water, Recreational Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Pages: 1  |  2  |  3  |  4  |  5