Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Program Effectiveness | 4 |
Video Games | 4 |
Educational Games | 3 |
Computer Simulation | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Role Playing | 2 |
Adult Education | 1 |
After School Programs | 1 |
Blended Learning | 1 |
Books | 1 |
More ▼ |
Source
Adults Learning Mathematics | 1 |
Digital Education Review | 1 |
International Journal of… | 1 |
International Journal of… | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Adult Education | 4 |
Elementary Secondary Education | 2 |
Elementary Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Spain | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Evgenia Anagnostopoulou – Adults Learning Mathematics, 2024
Taking advantage of our digital era commodities, a plethora of game-based learning activities and educational game genres have been introduced into numerous academic disciplines. However, research has shown that regarding mathematics the variety seems limited; especially for higher level topics, e.g. calculus, there is a lack of immersive games…
Descriptors: Educational Games, Video Games, Game Based Learning, Role Playing
Yousuf, Mustafa S.; Harvey, Heather Lea; Parahoo, Sanjai K.; Ziadeh, Basil Shawkat; Kilani, Muna; Al-Kamil, Eman – International Journal of Child Care and Education Policy, 2021
The proliferation of electronic content and limited exposure of children to books in Jordan has made both parents and health-care providers more concerned about healthy child development. This research aimed to determine if pediatric primary prevention programs were helpful in reducing screen-time and improving reading habits of children in…
Descriptors: Prevention, Program Effectiveness, Pediatrics, Parent Education
Siyahhan, Sinem; Barab, Sasha A.; Downton, Michael P. – International Journal of Computer-Supported Collaborative Learning, 2010
We implemented a five-week family program called "Family Quest" where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local after-school club for 90-minute sessions. We used activity theory as a conceptual and an analytical framework to study the nature of intergenerational play, the…
Descriptors: Play, Intergenerational Programs, Family Programs, Parent Child Relationship
Frossard, Frederique; Barajas, Mario; Trifonova, Anna – Digital Education Review, 2012
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
Descriptors: Foreign Countries, Creativity, Secondary School Teachers, Creative Teaching