Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Models | 4 |
Video Games | 4 |
Cognitive Processes | 3 |
Educational Games | 3 |
Academic Achievement | 2 |
Blended Learning | 2 |
Case Studies | 2 |
College Students | 2 |
Competence | 2 |
Computer Mediated… | 2 |
Computer Science Education | 2 |
More ▼ |
Author
Ifenthaler, Dirk, Ed. | 2 |
Sampson, Demetrios G., Ed. | 2 |
Brighton, Catherine | 1 |
Bunch, John | 1 |
Fanning, Elizabeth | 1 |
Isaias, Pedro, Ed. | 1 |
Isaías, Pedro, Ed. | 1 |
Johnson, Genevieve | 1 |
Spector, J. Michael, Ed. | 1 |
Publication Type
Collected Works - Proceedings | 2 |
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Adult Education | 4 |
Elementary Education | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
Grade 1 | 1 |
Grade 7 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Kindergarten | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fanning, Elizabeth; Bunch, John; Brighton, Catherine – International Journal on E-Learning, 2011
The purpose of this study was to compare the production processes and approaches for user engagement of virtual environments created for learning or commercial and entertainment purposes, specifically through online games and 3-D online spaces. This study used a qualitative, multiple case study approach based on interviews with developers of…
Descriptors: Advertising, Observation, Virtual Classrooms, Innovation
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Johnson, Genevieve – E-Learning, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, accessing web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Video Games, Cognitive Processes, Internet
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory