Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Literacy | 2 |
Popular Culture | 2 |
Adolescents | 1 |
Adult Learning | 1 |
Computer Uses in Education | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Learning Strategies | 1 |
Reading | 1 |
Reading Instruction | 1 |
Technological Literacy | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Education Level
Adult Education | 2 |
Audience
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Williams, Bronwyn T. – Journal of Adolescent & Adult Literacy, 2008
The speed with which the technologies of literacy are changing is dazzling and unsettling. Almost every year, it seems a new way of combining words, images, and video emerges and becomes a phenomenon among students. Meanwhile, teachers are left wondering how to respond to these new ways of writing and reading and the identities that students…
Descriptors: Writing (Composition), Literacy, Technological Literacy, Adolescents
Mackey, Margaret – E-Learning, 2007
The idea of "slippery texts" provides a useful descriptor for materials that mutate and evolve across different media. Eight adult gamers, encountering the slippery text "American McGee's Alice," demonstrate a variety of ways in which players attempt to manage their attention as they encounter a new text with many resonances. The range of their…
Descriptors: Literacy, Educational Games, Video Games, Computer Uses in Education