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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
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Smith, M. Cecil; Smith, Thomas J. – Journal of Educational Computing Research, 2010
The present study examined data from a large, nationally representative sample--the National Assessment of Adult Literacy (NCES, 2007)--to examine how computer use and Internet-based literacy practices (use of e-mail, searching for information on the Internet, and Internet chatting) were related to prose, document, and quantitative literacy…
Descriptors: Ethnicity, Numeracy, Computers, Adult Literacy