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Adults' Self-Directed Learning of an Artificial Lexicon: The Dynamics of Neighborhood Reorganization
Bardhan, Neil Prodeep – ProQuest LLC, 2010
Artificial lexicons have previously been used to examine the time course of the learning and recognition of spoken words, the role of segment type in word learning, and the integration of context during spoken word recognition. However, in all of these studies the experimenter determined the frequency and order of the words to be learned. In three…
Descriptors: Evidence, Word Recognition, Dictionaries, Neighborhoods
Warker, Jill Anna – ProQuest LLC, 2009
Recent research has shown that adults can implicitly learn artificial phonotactics constraints from experience producing syllables that contain those constraints, and that this learning is reflected in their speech errors. However, second-order constraints in which the placement of a consonant depends on another characteristic of the syllable…
Descriptors: Syllables, Phonemes, Adults, Experiments
Crabtree, Carlton A. – ProQuest LLC, 2010
Process models are often the basis for demonstrating improvement and compliance in software engineering organizations. A descriptive model is a type of process model describing the human activities in software development that actually occur. The purpose of a descriptive model is to provide a documented baseline for further process improvement…
Descriptors: Expertise, Employees, Computer Mediated Communication, Professional Training
Steier, E. Joseph, III – ProQuest LLC, 2010
The objective of this dissertation was to explore the concept that knowledge and application of theories, principles and methods of adult learning to teaching may be a core management competency needed for companies to improve employee reaction to learning, knowledge transfer and behavior as well as engagement, retention and profitability.…
Descriptors: Workplace Learning, Learning Theories, Teacher Effectiveness, Labor Turnover
Noh, Soo Rim – ProQuest LLC, 2009
Understanding a narrative situation depends on keeping track of multiple characters that enter and exit dynamically as the plot unfolds. Because there has been no systematic investigation of age differences in the ability to manage multiple characters during narrative comprehension, this project was designed to examine those differences in this…
Descriptors: Personality, Age Differences, Short Term Memory, Language Processing
Austin, Alison C. – ProQuest LLC, 2010
When linguistic input provides inconsistent evidence for grammatical structures, children tend to regularize. For example, children learning languages from parents who are imperfect users of the language regularize their parents' inconsistent usages (Singleton & Newport, 2004). Previous studies (Hudson Kam & Newport, 2005, 2009) have examined this…
Descriptors: Evidence, Sentences, Form Classes (Languages), Grammar
DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards