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Olivia Urbaniak; Helen F. Mitchell – Music Education Research, 2024
Top performers create stage magic through their command of nonverbal communication. While students aspire to the highest levels of performance, they may be unprepared for the intricacies of professional stagecraft. This study trials an experiential learning workshop about optimising nonverbal communication on the concert stage. Five emerging music…
Descriptors: Music Education, Nonverbal Communication, Personal Autonomy, Experiential Learning
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Lasley, Joe – New Directions for Student Leadership, 2022
This article describes a developmental framework for the application of role-playing games (RPGs) in leadership learning. RPGs relate to leadership learning on a range of levels from individual development, to team building, to parallel group processes. The variety and depth of learning and development potential in RPGs is very exciting,…
Descriptors: Educational Games, Role Playing, Leadership Training, Teamwork
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Evgenia Anagnostopoulou – Adults Learning Mathematics, 2024
Taking advantage of our digital era commodities, a plethora of game-based learning activities and educational game genres have been introduced into numerous academic disciplines. However, research has shown that regarding mathematics the variety seems limited; especially for higher level topics, e.g. calculus, there is a lack of immersive games…
Descriptors: Educational Games, Video Games, Game Based Learning, Role Playing
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Slate, Nico – History of Education Quarterly, 2022
Scholars have demonstrated that a range of institutions, organizations, and "social movement schools" aimed to advance the civil rights movement through education. What remains unclear is how those institutions balanced conversation, direct instruction, role-play, and other pedagogical methods. This article focuses on the Highlander Folk…
Descriptors: Civil Rights, Folk Schools, Social Change, Role Playing
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Hung-Yu Chan; Shu-Wei Liu; Huei-Tse Hou – Interactive Learning Environments, 2024
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a…
Descriptors: Educational Games, Scaffolding (Teaching Technique), Electronic Learning, Play
Steven W. Schmidt; Susan M. Yelich Biniecki – IAP - Information Age Publishing, Inc., 2023
Administrators of adult education programs work in dynamic and ever-changing environments. They are continually challenged with a myriad of issues related to programming, budgeting, marketing, strategic planning, funding, human resource management, and other topics. With decades of real-world experience in the field, Steven Schmidt and Susan…
Descriptors: Adult Education, Educational Administration, Program Administration, Administrators
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Carvalho, Andreia; Teixeira, Sergio Jesus; Olim, Leonilde; de Campanella, Sancha; Costa, Teresa – Education & Training, 2021
Purpose: The aim of this study is to obtain a broader knowledge of innovative pedagogical practices in higher education, by analysing the particular case of the Higher Institute of Administration and Languages (ISAL). The literature review reveals a gap in this scientific field, and filling this gap is as imperative as the need to articulate…
Descriptors: Teaching Methods, Active Learning, Higher Education, Student Characteristics