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Showing 1 to 15 of 114 results Save | Export
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Claudia Krautkremer; Louise C. Keegan; Rimke Groenewold; Elizabeth Spencer – Topics in Language Disorders, 2024
This work aims to examine the identities communicated prior to and during a role-playing game (RPG) for individuals with acquired brain injury (ABI). Appraisal, an analysis tool of Systemic Functional Linguistics (SFL), that allows one to examine the interpersonal metafunction, was applied to interview and RPG group treatment conversations. This…
Descriptors: Brain, Injuries, Games, Role Playing
Hannah Ceballos – ProQuest LLC, 2024
Role play has been recently studied in high school and college settings. The purpose of this study was to examine role play in an elementary-level classroom. Role play leads to increased student engagement. Early elementary school teachers' perceptions about the benefits and challenges of using role play to support student engagement were…
Descriptors: Elementary School Teachers, Teacher Attitudes, Role Playing, Learner Engagement
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Aaron R. Estrada; Robin J. Lewis; Kendra N. Williams – Teaching of Psychology, 2025
Introduction: An innovative undergraduate helping skills course where students learn, practice, and apply a problem management model with a peer volunteer on a non-clinical issue across three supervised helping meetings is presented. Statement of the Problem: Undergraduate helping skill courses are typically offered as in-class role-plays. This…
Descriptors: Undergraduate Students, Helping Relationship, Experiential Learning, Skill Development
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Irina Malinina – Research in Drama Education, 2024
Higher education in pedagogy is abundant in theoretical courses and knowledge, whereas practicum in schools in Russia, for example, only takes place in the 3rd or 4th year of the bachelor's degree programme, with a maximum length of 4 weeks, thus leaving the theoretical propositions without proper application. The gap between theory and real life…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Role Playing
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Madison Clatt – Communication Teacher, 2024
#RedFlag is designed to help students understand relational dissolution at the theoretical and applied level by identifying red- and green-flag communicative behaviors during relational dissolution and by role-playing relational dissolution situations for various relationship types. Courses: Interpersonal Communication, Relational Communication,…
Descriptors: Interpersonal Relationship, Interpersonal Communication, Role Playing, Listening Skills
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Soomin Kim; Deborah Norris; Jennifer Francois – Journal of Research in Childhood Education, 2025
Pretend play provides enriched environments for multiple cognitive and social purposes. The quality of children's pretend play depends on the process, including children's back and forth proposals and responses about the play frames. Proposing and responding to play ideas with metacommunication use, leadership-followership interactions are…
Descriptors: Student Behavior, Preschool Children, Interpersonal Communication, Leadership Styles
Abdul Rehman Siddiqui – ProQuest LLC, 2024
One of the growing phenomena of our digital age is the proliferation of digital fan spaces (Gee, 2018). Dedicated to a specific fandom or activity, these spaces have allowed participants to play competitively, share videos with each other, create fanfiction, provide feedback to one another and engage in a host of literacies around something they…
Descriptors: Clubs, Social Behavior, Literacy, Interests
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Lindsay R. Levine; Timothy C. Heinze; Adam Puckett – Marketing Education Review, 2024
Nonverbal communication impacts a broad range of human interactions and bears significant influence on understanding and perceptions. One of the most influential categories of nonverbal communication is kinesics, which includes physical gestures and other body movements. The current study develops a foundation for future kinesics education in…
Descriptors: Nonverbal Communication, Sales Occupations, Performance, Evaluation
Antonio Ruiz Ezquerro – ProQuest LLC, 2024
This dissertation observed and analyzed the experiences of five higher education students participating in a modified tabletop role-playing game (TRPG) intentionally modified for teaching adaptive leadership concepts. The study observed participants' capacity to learn the adaptive leadership concepts taught throughout the game and the ways in…
Descriptors: Game Based Learning, Role Playing, Leadership Training, Undergraduate Students
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
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Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
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Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlström; Tapio Toivanen – Journal of Computer Assisted Learning, 2024
Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre-service teachers' (PSTs') collaborative learning and role-based drama activity,…
Descriptors: Computer Simulation, Cooperative Learning, Preservice Teachers, Drama
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S. Marek Muller – Communication Teacher, 2024
This original teaching idea is designed for a course unit on protest communication. It consists of a performed protest speech, dubbed the "fantastical speech," and a post-speech reflective analysis. Students utilize the subversive genre of fanfiction to compose a protest speech in which, as a fictional character, they convince their…
Descriptors: Speech Communication, Public Speaking, Fiction, Role Playing
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Rochell R. McWhorter; Gail Johnson; Julie Delello; Marilyn Young; Rob E. Carpenter – Journal of Education for Business, 2024
New business graduates often have difficulty finding suitable employment in a competitive job market. Students need direct instruction for communicating their self-competence to employers. This paper highlights a practical application of mock group interviewing (MGI) and instruction over five semesters exploring multiple practice rounds of…
Descriptors: Undergraduate Students, Business Administration Education, Employment Interviews, Employment Potential
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Caroline Corves; Matthias Stadler; Martin R. Fischer – European Journal of Psychology of Education, 2024
Authenticity in simulation-based learning is linked to cognitive processes implicated in learning. However, evidence on authenticity across formats is insufficient. We compared three case-based settings and investigated the effect of discontinuity in simulation on perceived authenticity. In a quasi-experiment, we compared formats of simulation in…
Descriptors: Authentic Learning, Medical Education, Role Playing, Computer Simulation
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