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Brenda L. M. del Moral; Cinnamon L. VanPutte; Barbara A. McCracken – Advances in Physiology Education, 2024
Student engagement while learning a new, unfamiliar vocabulary is challenging in health science courses. A group role-play activity was created to teach students medical terminology and learn why its correct usage is important. This activity brought engagement and relevance to a topic traditionally taught through lecture and rote memorization and…
Descriptors: Online Courses, In Person Learning, Role Playing, Medicine
Madhavi Avadhani – Teaching and Learning Excellence through Scholarship, 2024
Protein translation is a fundamental biological process taught in introductory general biology classes at the undergraduate level. This core scientific topic is often hard for students to understand as it involves several key players and piecing together of information learned in multiple lectures. The current study examines the effectiveness of…
Descriptors: Role Playing, Instructional Effectiveness, Teaching Methods, Genetics
Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Rebecca K. Y. Lee; Bernard Y. N. Ng; Minghui Daisy Chen – Biochemistry and Molecular Biology Education, 2025
During COVID-19 pandemic, there was a change in the teaching mode from face-to-face to online teaching. It was especially challenging for teachers to motivate students to learn through distance learning. This shift in teaching mode also lowered student-student and student-teacher interactions. In this project, a biochemistry courseware,…
Descriptors: COVID-19, Pandemics, Independent Study, Cooperative Learning
Gülçin Büyüközkan; Esin Mukul – Interactive Learning Environments, 2024
In recent years, with the improvement of information and communication technologies and the step towards 5G technology in the Internet infrastructure, the use of technologies in education is increasing day by day. Metaverse is one of the important technologies that contribute to digital education processes. While various studies search the…
Descriptors: Computer Simulation, Distance Education, Electronic Learning, Educational Trends
Ian G. Anson – Journal of Political Science Education, 2025
In the modern American politics classroom, ideological and partisan conflict have the capacity to interfere with a healthy classroom environment. This problem is increasingly apparent when students engage questions at the heart of U.S. Constitutional design. By asking students to inhabit fictional roles with preferences and attitudes that may…
Descriptors: Constitutional Law, Design, Classroom Environment, Politics
Eko Suwignyo; Dwi Rukmini; Rudi Hartono; Hendi Pratama – Journal of Education and Learning (EduLearn), 2024
The present study analyses the impoliteness of criticism over social status and distance, incorporating the concept of "levels of imposition." Criticism as a fundamental speech act is commonly used by people in the modern era, either in the digital world or the real world. It usually contains impoliteness if it embodies negative…
Descriptors: Interlanguage, Speech Acts, English (Second Language), Second Language Instruction
Veronika Timpe-Laughlin; Tetyana Sydorenko; Judit Dombi – Computer Assisted Language Learning, 2024
To examine the utility of spoken dialog systems (SDSs) for learning and low-stakes assessment, we administered the same role-play task in two different modalities to a group of 47 tertiary-level learners of English. Each participant completed the task in an SDS setting with a fully automated agent and engaged in the same task with a human…
Descriptors: Second Language Learning, In Person Learning, Standard Spoken Usage, Role Playing
Emir Ertunç Havadar; Ufuk Balaman – Classroom Discourse, 2024
Preliminaries are prefatory turns and sequences that are used to alert co-participants to the incipient social actions in talk-in-interaction. Using multimodal conversation analysis, this study examines the videorecordings of paired role play interactions in an L2 interactional competence (L2IC) assessment setting. We describe how the participants…
Descriptors: Role Playing, Second Language Learning, Second Language Instruction, Classroom Communication
Alyssia Miller De Rutté; Diana Galarreta-Aima; Andrea Nate – Hispania, 2024
The all-encompassing term "Medical Spanish" references the Spanish used by healthcare professionals. Medical Spanish courses have gained traction as the Spanish-speaking population in the U.S. continues to grow. Consequently, demand for courses in Medical Spanish and other areas of Spanish for Specific Purposes (SSP), a subfield of…
Descriptors: Spanish, Languages for Special Purposes, Health Personnel, Second Language Learning
Michelina Occhioni; Alessandra Beccaceci; Eleonora Paris – Journal of Geoscience Education, 2024
A Virtual World, the "Sustainability Hub" island, was developed and widely used during the COVID-19 pandemic, to support schools with distance-learning lessons, and the new mandatory Civic Education curriculum in Italy. Using a gamification approach, students learned about Agenda 2030 and sustainability focusing especially on themes…
Descriptors: Environmental Education, Distance Education, Geology, Sustainability
Yan Yan; Ying Zhang; Shuwei Jia; Yujia Huang; Xiaoyu Liu; Yanyan Liu; Hui Zhu; Haixia Wen – Advances in Physiology Education, 2024
Embedding clinically relevant learning experience in basic science subjects is desired for the preclinical phase of undergraduate medical education. The present study aimed to modify case-based learning (CBL) with a role-playing situational teaching method and assess the student feedback and learning effect. One hundred seventy-six sophomore…
Descriptors: Role Playing, Case Method (Teaching Technique), Blended Learning, Medical Schools
Pinar Aksoy; Frank M. Gresham – International Journal of Psychology and Educational Studies, 2024
The preschool years, spanning from birth to age six, are crucial periods for acquiring social-emotional learning (SEL) skills. An effective way to address social-emotional learning deficits is to implement evidence-based intervention programs. The purpose of this article is to review specific evidencebased social-emotional learning intervention…
Descriptors: Social Emotional Learning, Evidence Based Practice, Preschool Children, Intervention
Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction
Theo Bryer – Research in Drama Education, 2024
This article considers the opportunities for learning and inclusive dimensions of role-play based on the reading and interpretation of a canonical text, drawing on a case study involving student-teachers. This exploration of role and learning through drama builds on the foundational work of Bolton and Heathcote. Focusing on students' particular…
Descriptors: Inclusion, Role Playing, Reading, Critical Reading