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Showing 61 to 75 of 114 results Save | Export
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Gergana Todorova; John E. Barbuto Jr. – Journal of Management Education, 2024
Conflict expression describes the way people convey opposition across six types (debate, argue, tease, dismiss, complain, and disguise). The concept has garnered increased attention among management scholars, but experiential exercises to guide instruction are needed. This paper presents an engaging activity that encourages participants to…
Descriptors: Experiential Learning, Instruction, Conflict, Conflict Resolution
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Amanda I. Seligman; Jaclyn J. Kelly – History Teacher, 2024
This paper is based on the first two iterations of the Twitter reenactment in "History 450: The Growth of Metropolitan Milwaukee," taught at the University of Wisconsin-Milwaukee (UWM) in Fall 2020 and 2021. According to the authors, they did not come up with the Twitter reenactment as a pedagogical tool on their own. This paper…
Descriptors: Cultural Activities, History Instruction, Role Playing, Social Media
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April Toadvine – College Teaching, 2024
In this adaptable activity, students add research about other regions and cultures to the traditional role-play. Students are given a character, research the lives of people in the area and the issues affecting them, and then develop their ideas about what that character might think about those issues. Giving them the chance to research and learn…
Descriptors: Cultural Awareness, Interpersonal Competence, Learning Activities, Role Playing
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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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Erik Lundberg – Journal of Political Science Education, 2024
Mock elections are an increasingly popular form of active learning, adopted in many European countries and the United States. However, we have limited knowledge regarding the extent to which they enhance students' civic competence. This article analyzes data from over 9,000 students aged 13-19 who participated in a 2022 mock election in Sweden.…
Descriptors: Foreign Countries, Elections, Elementary School Students, Secondary School Students
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I -Jui Lee; Hsiu-Ting Hsu – Interactive Learning Environments, 2024
Autism Spectrum Disorder (ASD) involves social skills deficits, hindering effective communication and meaningful relationships. Prior research indicates that Augmented Reality (AR) games appeal to children with ASD for learning social skills but lack a structured framework and clear instructions for grasping social concepts. Therefore, this…
Descriptors: Computer Simulation, Story Telling, Educational Strategies, Computation
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Arkadiy Alekseevich Eremin – Issues in Educational Research, 2024
This article reports upon roleplaying simulations used for teaching and learning subjects in the field of international relations. It is based upon five years of experience gained by the author while teaching in RUDN University in Moscow, Russia, and Webster University in Tashkent, Uzbekistan. The article aims to unravel both the value of…
Descriptors: Teaching Methods, International Relations, Foreign Countries, Role Playing
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Ashley Ascherl Pechek; Kristin A. Vincenzes; Kellie Forziat-Pytel; Stephen Nowakowski; Leandrea Romero-Lucero – Professional Counselor, 2024
In counselor education programs, students acquire clinical experience through both practicum and internship; this time frequently marks students' first counseling experiences working with suicide in a clinical context. Often, students in practicum or internship working with clients who may be experiencing suicidal ideations do not feel properly…
Descriptors: Suicide, Counselor Training, Online Courses, Intervention
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Qinna Feng; Wenhao Li; Xueping Zhu; Xiuhan Li – International Journal of Educational Technology in Higher Education, 2025
Giving feedback is key to online collaborative discussion, but the impact of feedback on role-scripts in online discussion remains unclear. To address this research gap, a mixed factorial experiment was conducted to investigate the potential effects and interactions of feedback type (elaborated vs. motivational feedback) and scripted roles (yes…
Descriptors: Undergraduate Students, Blended Learning, Computer Mediated Communication, Motivation Techniques
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Massimo A. Rondolino – Teaching Theology & Religion, 2024
In this article, I make a case for bridging what I see as the competing demands faced by teacher-scholars in higher education: our institutional orientations, our students' motivations, and our aspirations as scholars and educators. I contend that teaching about religion, broadly understood, regardless of theoretical and methodological orientation…
Descriptors: Global Approach, Citizenship, Religious Education, Teacher Researchers
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Santiago Ojeda-Ramirez; Daniel Ritchie; Mark Warschauer – CATESOL Journal, 2024
Artificial Intelligence technologies are becoming ubiquitous, transforming the workforce by altering or creating jobs and influencing decisions that affect minority communities. The necessity of AI literacy, comprising knowledge and skills for critical interaction with AI, is increasingly important. Multilingual learners, engaging with both every…
Descriptors: Middle School Students, Summer Programs, Camps, Artificial Intelligence
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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
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Gagan Bajaj; Ciraj Ali Mohammed; Soumendra Sahoo; Abhijit Datta; Dinesh Badyal; Tejinder Singh – Innovations in Education and Teaching International, 2024
Educators worldwide are seeking innovative teaching strategies for engaging remote learners. This study explores the impact of an online role-play on students' perceptions regarding Interprofessional education (IPE) and the usage of online role-play as a pedagogic approach. An online role-play for introducing fundamentals of IPE was organised as…
Descriptors: Graduate Students, Medical Students, Role Playing, Foreign Countries
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Wing Yee Jenifer Ho; Kevin W. H. Tai – International Journal of Bilingual Education and Bilingualism, 2024
Language learning through online platforms is becoming increasingly popular. The technological affordances of YouTube provide a translanguaging space for learners and teachers alike to bring their different identities, experiences and histories and create a coordinated performance (Li 2011, "Moment Analysis and Translanguaging Space:…
Descriptors: Translation, Code Switching (Language), Electronic Learning, Instructional Films
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Razan Hamed; Elizabeth Gdanski; Jooeun Kim; Julianne Le; Amy Lopez; Azmina Panjwani; Allyson Tong; Gloriana Wilson – Journal of Occupational Therapy Education, 2024
Virtual reality (VR) is an immersive innovative technology that can be used with occupational therapy students for bias training in preparation for fieldwork and clinical practice. The purpose of this study was to explore the use of VR as a complementary educational tool in bias and microaggressions (MA) training for entry-level occupational…
Descriptors: Computer Simulation, Technology Uses in Education, Sensitivity Training, Bias
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