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Showing 46 to 60 of 139 results Save | Export
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Lia Machado Fiuza Fialho; Vanusa Nascimento Sabino Neves; Karla Angélica Silva Do Nascimento – Journal of Technology and Science Education, 2024
The Chat Generative Pre-trained Transformer (ChatGPT) is an artificial intelligence technology that engages in dialogue with humans, capable of generating formulations in the form of micro-narratives that can be problematized as a learning tool in the virtual space. This research aims to understand how ChatGPT can be used in teacher training as a…
Descriptors: Teacher Education, Virtual Classrooms, Graduate Study, Foreign Countries
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Charlott Sellberg; Elin Nordenström; Roger Säljö – Frontline Learning Research, 2024
This study connects to an ongoing discussion about the limits and affordances of simulators as realistic and relevant contexts for professional learning, in this case in the development of visual expertise. Earlier studies of simulator-based maritime pilot training conclude that there are risks associated with so-called negative skills transfer…
Descriptors: Virtual Classrooms, Visual Aids, Marine Education, Computer Simulation
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Faridaddin Vahdatikhaki; Ilona Friso-van den Bos; Sajad Mowlaei; Bas Kollöffel – European Journal of Engineering Education, 2024
Practical laboratory sessions are essential for engineering education, demanding efficient use of limited time. In recent years, Virtual Reality (VR) technologies have introduced Virtual Laboratories (VLs), offering the potential to enhance students' educational experience. Despite their potential, VLs are rarely utilised in civil engineering…
Descriptors: Laboratories, Virtual Classrooms, Gamification, Computer Simulation
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Xin Zhao; Colin Derek McClure – RELC Journal: A Journal of Language Teaching and Research, 2024
The use of virtual learning communities has shown great potential for language education. Research suggests that video-conferencing technology can assist teachers in creating such communities for second-language teaching. Gather.Town is a gamified, video-conferencing platform that revolutionizes the traditional static video-conferencing experience…
Descriptors: Gamification, Learner Engagement, Electronic Learning, Second Language Learning
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Víctor Miguel Sumba Arévalo; Patricia Pérez Morales; Natalia Fátima Sgreccia; Encarnación Soto Gómez – International Journal for Lesson and Learning Studies, 2024
Purpose: This article examines the training of nine practising teachers and the development of their practical thinking through Lesson Study (LS) at Universidad Nacional de Educación (UNAE). The study therefore aims to describe and understand how this group of teachers might reconstruct their practical knowledge while engaging in the LS experience…
Descriptors: Foreign Countries, Case Studies, Theory Practice Relationship, Faculty Development
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Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
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Tugçe Günter – Journal of Biological Education, 2024
The purpose of this study is to investigate the effect of argumentation, during the hypothetico-deductive reasoning (HDR) process in the problem-based learning (PBL) approach, on nursing students' achievements and to determine the argumentation levels in the biochemistry course on the topic of endocrine and nervous systems. The participants…
Descriptors: Persuasive Discourse, Problem Based Learning, Biochemistry, Science Education
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Yohan Hwang; Je-Young Lee – SAGE Open, 2024
This study aims to analyze the experiences of creating the metaverse classroom on pre-service EFL (English as a Foreign Language) teachers' technological acceptance and affordance, as well as their perception of its potential for language learning and teaching. To achieve this purpose, this study utilized an in-depth analysis of survey and…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
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Janet Tilstra; Kristen Carlson; Tina Sacin – Journal of Faculty Development, 2024
In this pilot study, eight faculty members participated in at least one online Open Space Technology participatory meeting and provided feedback. Each meeting had a predetermined central theme. Participants chose one or more sub-topics to discuss in a small group followed by a whole group recap. Results indicated that faculty members reported the…
Descriptors: College Faculty, Teacher Attitudes, Adoption (Ideas), Faculty Development
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Fatima Rahioui; Mohammed Ali Tahri Jouti; Mohammed El Ghzaoui – Journal of Educators Online, 2024
Artificial intelligence (AI) is now affecting all aspects of our social lives. Without always knowing it, we interact daily with intelligent systems. They serve us invisibly. At least that is the goal we assign to them: to make our lives better, task by task. Artificial intelligence has the potential to make biology education more engaging,…
Descriptors: Artificial Intelligence, Biological Sciences, Scientific Concepts, Technology Integration
Faylyn R. Emma – ProQuest LLC, 2024
The COVID pandemic and ongoing risks to school safety drastically increased interest in full-time virtual school enrollment at the start of the decade. However, virtual schools have historically struggled to achieve mathematics outcomes comparable to their face-to-face counterparts and are at risk if they do not find ways to improve student…
Descriptors: Virtual Classrooms, Educational Practices, Mathematics Achievement, Secondary School Students
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Noah Glaser; Mohan Yang; Shangman Eunice Li; K. Rende Mendoza – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop…
Descriptors: Museums, Instructional Design, Educational Environment, Virtual Classrooms
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Nelson Lamar Reinsch Jr.; Jeanine Warisse Turner – Business and Professional Communication Quarterly, 2024
We gathered data from business practitioners to learn how they describe successful online business presentations. We found that many--but not all--successful examples were described in terms of classical rhetorical concepts (e.g., source credibility and content). We also found that about 20% of the examples were described as successful because of…
Descriptors: Public Speaking, Computer Mediated Communication, Speech Communication, Virtual Classrooms
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Na Li; Xiaojun Zhang; Maria Limniou; Youmin Xi – Interactive Learning Environments, 2024
Despite the high expectation of virtual learning environments (VLEs) to accelerate meaningful educational innovations for more interactive learning and teaching, resistance to changes exists, and innovations are fading over time. How to promote widespread and steady adoption of VLE enabled innovations remains an open question. This study uses…
Descriptors: Electronic Learning, Virtual Classrooms, Learning Management Systems, Educational Innovation
Jody Webb – ProQuest LLC, 2024
This mixed methods action research intervention study analyzed the influence of social music improvisation (SMI) on students' behaviors and perceptions of their connectedness to others in a virtual middle school classroom setting. Nine 10-minute SMI sessions allowed for the accumulation of data, with two additional pre-sessions being informative…
Descriptors: Middle School Students, Music Education, Distance Education, Virtual Classrooms
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