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Derya Atabey – Southeast Asia Early Childhood, 2024
This research sets out to examine digital games containing sexuality and sympathetic violence. The study group of the research consists of 5 digital games; 3 digital games with sexuality and 2 digital games with sympathetic violence. A checklist developed by the researcher is used as a data collection tool in the study. The research has been…
Descriptors: Video Games, Sexuality, Violence, Child Development
Wanlin Xie; Jinjin Lu; Xunyi Lin – Early Child Development and Care, 2024
This meta-analysis aimed to investigate whether screen exposure is beneficial or detrimental for early language development. A total of 28 eligible studies were synthesized to examine the correlation between screen exposure (including screen time, educational programme viewing, co-viewing, and start age of screen exposure) and language development…
Descriptors: Computer Use, Language Acquisition, Young Children, Correlation
Abdullah Atan – International Journal of Early Years Education, 2024
The COVID-19 pandemic has had serious effects on children in early childhood as well as on all age groups. Detecting and examining these effects with various studies is vitally important. Hence, current research aims to examine the relationship between digital play addiction tendencies and psychological well-being levels of 5- to 6-year-old…
Descriptors: Young Children, COVID-19, Pandemics, Well Being
Kenneth Pettersen; Christian Ehret – Journal of Literacy Research, 2024
Today, digital media technologies are ubiquitous and mundane, making the relationship between digital and analog messy and porous. This postdigital condition prompts new analyses of how young children's local encounters with digital media technologies unfold, and how their relationships with digital media technologies carry on after they leave…
Descriptors: Digital Literacy, Friendship, Social Development, Foreign Countries
Shaocong Ma; Jingchen Li; Eva E. Chen – Early Education and Development, 2024
Despite the wide usage of screen media among young children, less is known about the relationships between children's screen time and their social competence development as impacted by family-related factors. Here, we investigated parents' engagement, children's screen time, and their social competence among Taiwanese Chinese children's families…
Descriptors: Young Children, Foreign Countries, Social Development, Mass Media Use
Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games