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Na Zhang; Jinghan Xu; Xifeng Zhang; Yifang Wang – Education and Information Technologies, 2024
The presence of social robots in children's daily environments has steadily increased. With the advancement of artificial intelligence (AI), social robots have influenced children's learning and development. This study innovatively utilized the Web of Science database and conducted a bibliometric analysis of 517 publications on social robots…
Descriptors: Robotics, Interaction, Artificial Intelligence, Bibliometrics
Imane Nedjar; Mohammed M'hamedi – Education and Information Technologies, 2024
Tailored support is crucial for deaf and hearing-impaired children to overcome learning difficulties, particularly during primary education. The absence of listening profoundly hinders the progression of the learning journey, as it plays a pivotal role in language acquisition. Employing assistive technology is one approach to address this issue in…
Descriptors: Deafness, Sign Language, Arabic, Artificial Intelligence
Gisella Rossini; Federico Manzi; Cinzia Di Dio; Antonio Iannaccone; Antonella Marchetti; Davide Massaro – European Journal of Psychology of Education, 2025
In the field of educational robotics, it is important to understand the processes trough which child-robot interactions are established during play activities. In terms of socio-material characteristics, robots can vary widely, from more mechanical robots to more anthropomorphic ones. Research has shown that the degree of anthropomorphization of…
Descriptors: Preschool Children, Preschool Education, Toddlers, Robotics
Jiahong Su; Weipeng Yang – Journal of Computer Assisted Learning, 2024
Background: The number of artificial intelligence (AI) literacy studies in K-12 education has recently increased, with most research focusing on primary and secondary education contexts. Little research focuses on AI literacy programs in early childhood education. Objectives: The aim of this mixed-methods study is to examine the feasibility of an…
Descriptors: Foreign Countries, Artificial Intelligence, Kindergarten, Young Children
JiYeon Hong; Kwihoon Kim – Education and Information Technologies, 2025
The advent of the 4th Industrial Revolution era requires the creation of new value through convergence rather than piecemeal use of technology. In that sense, the convergence of AI's learning ability and IoT connectivity makes it possible to build a more intelligent and automated system. Therefore, AI education in preparation for the era of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Internet, Digital Literacy
Yuan Tian; Xi Yang; Suhail A. Doi; Luis Furuya-Kanamori; Lifeng Lin; Joey S. W. Kwong; Chang Xu – Research Synthesis Methods, 2024
RobotReviewer is a tool for automatically assessing the risk of bias in randomized controlled trials, but there is limited evidence of its reliability. We evaluated the agreement between RobotReviewer and humans regarding the risk of bias assessment based on 1955 randomized controlled trials. The risk of bias in these trials was assessed via two…
Descriptors: Risk, Randomized Controlled Trials, Classification, Robotics
Luise Arn; Elaine M. Huang – ACM Transactions on Computing Education, 2024
In this research, we explore the use of storybooks as an educational tool for fostering a meaningful understanding of artificial intelligence (AI) technologies for children and consider how AI should be depicted in storybook narratives to achieve this. We present guidelines for the depiction of AI in narratives for four- to six-year-old children…
Descriptors: Artificial Intelligence, Story Telling, Robotics, Knowledge Level
Vasiliki Holeva; V. A. Nikopoulou; C. Lytridis; C. Bazinas; P. Kechayas; G. Sidiropoulos; M. Papadopoulou; M. D. Kerasidou; C. Karatsioras; N. Geronikola; G. A. Papakostas; V. G. Kaburlasos; A. Evangeliou – Journal of Autism and Developmental Disorders, 2024
Difficulties with social interaction characterise children with Autism Spectrum Disorders and have a negative impact in their everyday life. Integrating a social-humanoid robot within the standard clinical treatment has been proven promising. The main aim of this randomised controlled study was to evaluate the effectiveness of a robot-assisted…
Descriptors: Autism Spectrum Disorders, Children, Professional Personnel, Artificial Intelligence
Mohammed Muneerali Thottoli; Badria Hamed Alruqaishi; Arockiasamy Soosaimanickam – Contemporary Educational Technology, 2024
Purpose: Chatbots and artificial intelligence (AI) have the potential to alleviate some of the challenges faced by humans. Faculties frequently swamped with teaching and research may find it difficult to act in a parental role for students by offering them individualized advice. Hence, the primary purpose of this study is to review the literature…
Descriptors: Academic Advising, Artificial Intelligence, Technology Uses in Education, Role
Jiahong Su; Weipeng Yang – Interactive Learning Environments, 2024
The issue of Artificial Intelligence (AI) literacy is gaining popularity in the field of education. Most research on AI literacy has focused on primary, secondary, and higher education, and there has been limited examination of AI literacy programs in early childhood education. This study aimed to evaluate the impact of an eight-week AI literacy…
Descriptors: Foreign Countries, Artificial Intelligence, Technological Literacy, Early Childhood Education
Lewis J. Baker; Hongyue Li; Hugo Hammond; Christopher B. Jaeger; Anne Havard; Jonathan D. Lane; Caroline E. Harriott; Daniel T. Levin – Cognitive Research: Principles and Implications, 2024
As a wide variety of intelligent technologies become part of everyday life, researchers have explored how people conceptualize agents that in some ways act and think like living things but are clearly machines. Much of this work draws upon the idea that people readily default to generalizing human-like properties to such agents, and only pare back…
Descriptors: Cognitive Processes, Psychological Patterns, Abstract Reasoning, Attribution Theory
Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
John R. Haughery – IEEE Transactions on Education, 2024
Contribution: This study qualitatively uncovered meaning for why and what was motivating to undergraduates participating in an educational human-robot interaction (HRI) experience. A data corpus of four documents (groups) was evaluated from a quasi-experimental, nonequivalent control (n = 23) and treatment (n = 61) research design revealing three…
Descriptors: Undergraduate Students, Engineering Education, Man Machine Systems, Robotics
Hanrui Gao; Yi Zhang; Gwo-Jen Hwang; Sunan Zhao; Ying Wang; Kang Wang – Education and Information Technologies, 2024
Artificial Intelligence (AI) education in primary schools has received a great deal of attention globally, and it is thus important to investigate primary school students' perceptions and understanding of AI learning. Therefore, in this study, 673 drawings of conceptions of AI learning by third to sixth grade students were collected. Firstly, a…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Freehand Drawing
Inclusive Learning Using Industry 4.0 Technologies: Addressing Student Diversity in Modern Education
Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology