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Qiusha Min; Zhongwei Zhou; Ziyi Li; Mei Wu – IEEE Transactions on Learning Technologies, 2024
Instructional videos are often a key component of online learning, and their quality significantly influences online learning outcomes and student satisfaction. However, instructional video evaluation is time-consuming. To solve this problem, this study developed an automatic evaluation method for instructional videos. This method first…
Descriptors: Electronic Learning, Outcomes of Education, Program Evaluation, Student Evaluation
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Reina Karen M. Celestino-Salcedo; Jr. Sotero O. Malayao Jr.; Monera A. Salic-Hairulla; Ellen J. Castro; Ivy Claire V. Mordeno – Journal of Education and Learning (EduLearn), 2024
The challenge of creating reliable technology-based resources for science learning is a perennial challenge in Philippine education, with limited learning materials accessible to all learners. This study is about the development of a videocast embedded with physics education technology (PhET) simulation that served as supplementary learning…
Descriptors: Physics, Science Education, Motion, Scientific Concepts
Roberto C. Trejo – ProQuest LLC, 2024
GeoGebra, a dynamic mathematics software, was used to study high school students' perceptions and achievements in learning trigonometric ratios. The study addresses a critical gap in the literature concerning the use of GeoGebra for understanding trigonometric concepts, particularly in fostering conceptual clarity and problem-solving skills.…
Descriptors: High School Students, Student Attitudes, Mathematics Education, Trigonometry
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Zhimin Luo; Babar Nawaz Abbasi; Chong Yang; Jiayin Li; Ali Sohail – Education and Information Technologies, 2024
This paper presents a systematic review of the literature on evaluation and program planning strategies for technology integration in education. The aim of the review was to examine the evidence on different types of strategies that can be used to design, implement, assess, and improve technology integration in educational settings, as well as the…
Descriptors: Technology Integration, Computer Uses in Education, Technology Planning, Strategic Planning
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Aysegül Seyihoglu; Ayça Kartal; Gülsah Sezen Vekli; Ahmet Tekbiyik; Kader Birinci Konur – Journal of Learning and Teaching in Digital Age, 2024
At the basic education level, content related to disasters is included in the scope of courses such as Life Sciences, Science, and Social Studies. Studies reveal that teachers and pre-service teachers who conduct these courses are not equipped with the necessary technological and pedagogical skills. It is predicted that integrating disasters and…
Descriptors: Electronic Learning, Computer Mediated Communication, Emergency Programs, Preservice Teachers
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Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
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Alexandra Lee; Meetal Shah; Justin Long – Society for Research on Educational Effectiveness, 2024
An extensive number of studies evaluating educational interventions are conducted and disseminated through peer-reviewed articles and conference presentations annually, but there is limited uptake of research among key stakeholders--educators and administrators (henceforth, practitioners; Farley-Ripple et al, 2018; Hollands et al., 2019; Slavin,…
Descriptors: Program Evaluation, Educational Technology, Intervention, Evidence Based Practice
John Young; Funmilayo Doherty; Amos Alade; Kojo Ahiakpa; Aneyo Idowu – Association of Commonwealth Universities, 2024
This report presents the results of an evaluation of the Partnership in Enhanced and Blended Learning West Africa Programme (PEBL-WA). The programme was implemented by the Association of Commonwealth Universities (ACU) working in partnership with Staff and Educational Development Association (SEDA), the Commonwealth of Learning (CoL), The National…
Descriptors: Foreign Countries, Blended Learning, Higher Education, Institutional Cooperation
Joselito Dacillo Coquilla – ProQuest LLC, 2024
College academic success programs (ASP) frequently include both quantitative and qualitative key performance indicators (KPI). While the quantitative KPIs are typically programmed for evaluation within an ASP's implementation, evaluating qualitative KPIs is resource intensive and therefore, sometimes overlooked. The problem addressed by this study…
Descriptors: Community Colleges, Academic Achievement, Program Evaluation, Educational Indicators
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Ai Chun Yen – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This preliminary study examines the efficacy of the Mind Walker Reading Programme in improving word knowledge and, consequently, improving reading comprehension skills for three upper-grade elementary students in a remote setting. The programme is based on the understanding by design (UbD) Model developed by Wiggins and McTighe (The understanding…
Descriptors: Reading Programs, Elementary School Students, Reading Comprehension, Instructional Design
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Ernesto Pacheco-Velazquez; Virginia Rodés; David Salinas-Navarro – Journal of Technology and Science Education, 2024
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform,…
Descriptors: Skill Development, Game Based Learning, Undergraduate Students, Foreign Countries
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Sibel Somyürek; Nevcan Aksoy – Psychology in the Schools, 2024
Selecting the right academic major significantly shapes an individual's future career path, making it a longstanding focus of research. The shift to online platforms, accelerated by the challenges posed by the coronavirus pandemic, has transformed counseling and guidance systems. Consequently, developing robust online support systems has become…
Descriptors: Majors (Students), Decision Making, Universities, Selection
Jennifer L. Hodgson, Editor; Jacquelyn M. Pelzer, Editor – John Wiley & Sons, Inc, 2024
"Veterinary Medical Education: A Practical Guide, Second Edition" offers a comprehensive reference to all aspects of veterinary medical education, providing concrete guidance for instructors in a variety of settings. The book gives real-world, practical, veterinary-specific advice on all aspects of designing and implementing a veterinary…
Descriptors: Guides, Veterinary Medical Education, Guidance, Curriculum Implementation
Chante Glick – ProQuest LLC, 2024
There are currently approximately 180,000 Registered Behavior Technicians® (RBT®s) (Behavior Analyst Certification Board, n.d.) To become an RBT, one must complete 40 hours of training and pass a competency assessment and an exam. The initial training is frequently conducted though asynchronous online platforms. To our knowledge, there has been…
Descriptors: Electronic Learning, Asynchronous Communication, Computer Assisted Instruction, Allied Health Personnel
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