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Christopher D. Hromalik; William N. Myhill; Celestia A. Ohrazda; Nancy R. Carr; Stephanie A. Zumbuhl – International Journal of Inclusive Education, 2024
The Universal Design for Learning (UDL) framework has been shown to support instructors in the design of inclusive instructional learning environments. However, few studies have examined the effects of UDL professional development programmes for community college faculty and staff. The present study examined the effects of a four-day Universal…
Descriptors: Usability, Community Colleges, Inclusion, Professional Development
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Achraf Ammar; Khaled Trabelsi; Mohamed Ali Boujelbane; Atef Salem; Omar Boukhris; Jordan M. Glenn; Piotr Zmijewski; Haitham A. Jahrami; Hamdi Chtourou; Wolfgang I. Schöllhorn – Educational Psychology Review, 2024
The paradoxical effects of contextual interference (CI) assume that high CI practices hinder performances during the acquisition phase of learning, while providing more permanent enhancement during the retention phase. This meta-analysis evaluates the possible generalizability of the CI phenomenon in physical education (PE) and sports contexts,…
Descriptors: Physical Education, Skill Development, Performance, Meta Analysis
Andrea Marquardt Donovan – ProQuest LLC, 2024
Learning mathematics involves abstract thinking and the use of symbols. To be successful in a mathematics classroom, students must master what symbols mean and how they work. Much prior work has focused on the nature of the external representations used in mathematics instruction, including manipulatives and symbolic representations. In this work,…
Descriptors: Symbols (Mathematics), Thinking Skills, Learning Processes, Elementary School Mathematics
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Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination
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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
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Yeter Ünlü; Emre Yildiz; Sinan Akdag – Distance Learning, 2024
This study adopted integrated cooperative learning and writing-to-learn activities rather than the traditional approach to having preservice science teachers acquire knowledge about classroom management. The effects of these practices were compared. This research aims to determine the effects of cooperative news articles and story writing, as well…
Descriptors: News Writing, Cooperative Learning, Writing (Composition), Electronic Learning
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Philomina Abena Anyidoho; Rebecca Berenbon; Bridget McHugh – International Journal of Training and Development, 2024
Many workforce development training programmes use learning gains as a measure of programme effectiveness. However, research on K-12 education suggests that posttest scores may be influenced by pretesting effects. Pretesting may improve posttest performance by giving learners preknowledge of posttest content. Alternatively, pretesting may enhance…
Descriptors: Trainees, Trainers, Labor Force Development, High Stakes Tests
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Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
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Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
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Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
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Marjorie Sarah Kabuye Batiibwe – Discover Education, 2024
The incorporation of subject-specific technologies in teaching and learning mathematics has been extensively investigated in different areas outside Uganda. The benefits are extensive, although the adoption of these technologies has been threatened by teachers needing help to apply them effectively for instruction. While this alone would aptly…
Descriptors: Secondary School Students, Technology Integration, COVID-19, Pandemics
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Tam Duc Dinh – International Journal of Information and Learning Technology, 2024
Purpose: The advent of ChatGPT has fundamentally changed the way people approach and access information. While we are encouraged to embrace the tool for its various benefits, it is yet to be known how to drive people to adopt this technology, especially to improve their life skills. Using implicit self-theories, the current research delineated the…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Technology Integration