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Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
Thomas Howard Morris; Sarah Jeanne Pannone – International Review of Education, 2024
Opting to homeschool children is a growing trend worldwide. However, surprisingly, there is a dearth of research on understanding how digital technologies are used by learners who opt for homeschooling. Thus, in the present study, semi-structured interviews were conducted with ten homeschoolers in the United States to examine: (1) how digital…
Descriptors: Home Schooling, Independent Study, Lifelong Learning, Information Technology
Erol Ozcelik; Ismahan Arslan-Ari – Journal of Experimental Education, 2024
Several studies in multimedia learning have examined the effect of emotional design. Recent findings from cognitive psychology provide opportunities for educators to use more direct ways of manipulating emotion to enhance learning. These studies have shown that emotionally arousing words and pictures are remembered better than neutral ones.…
Descriptors: Arousal Patterns, Emotional Response, Multimedia Instruction, Learning Processes
Megan N. Imundo; Inez Zung; Mary C. Whatley; Steven C. Pan – Metacognition and Learning, 2025
We investigated the benefits of two ways to use flashcards to perform retrieval practice: alone versus with a partner. In three experiments, undergraduate students learned word-definition pairs using flashcards alone (Individual condition) or with another student (Paired condition). Participants then made global judgments of learning (gJOLs;…
Descriptors: Undergraduate Students, Instructional Materials, Word Recognition, Paired Associate Learning
Zheng Liu; Jiahui Wen; Yikang Liu; Chuan-Peng Hu – British Journal of Educational Psychology, 2024
Background: Self-related information is difficult to ignore and forget, which brings valuable implications for educational practice. Self-referential encoding techniques involve integrating self-referencing cues during the processing of learning material. However, the evidence base and effective implementation boundaries for these techniques in…
Descriptors: Self Concept, Meta Analysis, Student Attitudes, Models
J. Bradley Barger; Danielle N. Edwards – Anatomical Sciences Education, 2024
Skull anatomy is a difficult region for anatomy students to learn and understand but is necessary for a variety of health professional students. To improve learning, a 3D-printed human skull was developed, produced, and distributed to a course of 83 dental students for use as a take-home study tool over the 10-week anatomy course. The 70% scale…
Descriptors: Anatomy, Student Attitudes, Dental Schools, Computer Software
Chun Yan Enoch Sit; Siu-Cheung Kong – Journal of Educational Computing Research, 2024
Educational process mining aims (EPM) to help teachers understand the overall learning process of their students. Although deep learning models have shown promising results in many domains, the event log dataset in many online courses may not be large enough for deep learning models to approximate the probability distribution of students' learning…
Descriptors: Learning Processes, Learning Analytics, Algorithms, Guidelines
Sonja Kleter; Uwe Matzat; Rianne Conijn – IEEE Transactions on Learning Technologies, 2024
Much of learning analytics research has focused on factors influencing model generalizability of predictive models for academic performance. The degree of model generalizability across courses may depend on aspects, such as the similarity of the course setup, course material, the student cohort, or the teacher. Which of these contextual factors…
Descriptors: Prediction, Models, Academic Achievement, Learning Analytics
Role of the Students' Learning Styles on Motivation and Perception Towards Gamified Learning Process
Fatma Burcu Topu – Journal of Learning and Teaching in Digital Age, 2024
The characteristic differences of participants affect their reactions to various gamification elements. Thus, it is critical to reveal the impact different type of students on gamified interventions, and the relation of personality features and gamified learning process. In this study, it is compered the motivation and perception of participants…
Descriptors: Cognitive Style, Learning Motivation, Game Based Learning, Learning Processes
Jonathan Serfaty; Raquel Serrano – Language Learning, 2024
This study investigated how much practice is necessary for learners to attain durable second language (L2) grammar knowledge. Using digital flashcards, 119 participants practiced translating 12 sentences into an artificial language, followed by feedback, until they had typed all sentences correctly. Participants repeated this activity in one, two,…
Descriptors: Grammar, Second Language Learning, Second Language Instruction, Translation
Patricia Thibaut; Lucila Carvalho – Pedagogy, Culture and Society, 2024
Drawing on a socio-materialist perspective, this study analyses connections between cultural contexts, the social situatedness of learning experiences and the material artefacts in rural Chilean schools. Our focus on different dimensions of design foregrounds the ways materials and places may act together with other elements to influence human…
Descriptors: Rural Schools, Foreign Countries, Learning Processes, Cultural Context
Wang Zhou; YeaJin Kim – Education and Information Technologies, 2024
The application of artificial intelligence technologies, such as ChatGPT-4, offers a substantial chance to improve the learning process. The promising prospect of utilizing artificial intelligence and ChatGPT-4 to enhance educational interactions by offering tailored and engaging experiences is highly enticing. The promise of ChatGPT-4 resides in…
Descriptors: Music Education, Computer Software, Undergraduate Students, Foreign Countries
Saheeh Shafi – Journal of Global Education and Research, 2024
This paper employs a qualitative descriptive research design to determine how early career teachers (ECTs) use reflective practices to identify and mitigate major instructional challenges in the context of Bangladeshi higher education. A questionnaire was given to 20 ECTs working in different universities to collect data on their reflective…
Descriptors: Reflective Teaching, Beginning Teachers, Teacher Collaboration, Barriers
Agnesia Jeni Saputri; Ari Sunandar; Mahwar Qurbaniah – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The Dayak Simpakng community in Batu Daya village, Simpang Dua sub-district, has knowledge of making plaits by utilizing plants in the surrounding environment. The introduction of woven plants to students needs to be done to preserve the knowledge and woven plants of the Dayak Simpang tribe. This research aims to develop an encyclopedia of Dayak…
Descriptors: Plants (Botany), Encyclopedias, Rural Areas, Indigenous Knowledge
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