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Showing 1 to 15 of 29 results Save | Export
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Chelsea Pansé-Barone; Annie George-Puskar; Bobbie Jo Bensaid – Journal of Special Education Preparation, 2024
Preservice educators' attitudes and beliefs towards families can have a profound impact on family-centered practices (FCPs) and family-professional partnerships (FPPs); unfortunately, negative beliefs about families can surface during preservice early childhood preparation and can be a challenge for faculty in higher education to address. This…
Descriptors: Preservice Teachers, Parent Teacher Cooperation, Family Involvement, Teaching Methods
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Pankaj Chejara; Reet Kasepalu; Luis P. Prieto; María Jesús Rodríguez-Triana; Adolfo Ruiz Calleja; Bertrand Schneider – British Journal of Educational Technology, 2024
Multimodal learning analytics (MMLA) research has made significant progress in modelling collaboration quality for the purpose of understanding collaboration behaviour and building automated collaboration estimation models. Deploying these automated models in authentic classroom scenarios, however, remains a challenge. This paper presents findings…
Descriptors: Cooperation, Learning Activities, Models, Learning Modalities
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Jin Wei-Kocsis; Moein Sabounchi; Gihan J. Mendis; Praveen Fernando; Baijian Yang; Tonglin Zhang – IEEE Transactions on Education, 2024
Contribution: A novel proactive and collaborative learning paradigm was proposed to engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary artificial intelligence (AI)-cybersecurity knowledge. Specifically, the proposed learning paradigm contains: 1) an immersive learning environment to…
Descriptors: Computer Security, Artificial Intelligence, Interdisciplinary Approach, Models
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Sandra F. San Miguel; Lindley McDavid – Journal of STEM Outreach, 2024
League of VetaHumanz uses a nationwide network of university-community partnerships to provide veterinary STEM learning experiences for children who are more likely to lack access to enriching, supplemental educational opportunities due to systemic barriers based on their race, ethnicity, or socioeconomic status. To include participation beyond…
Descriptors: STEM Education, Learning Activities, Veterinary Medical Education, STEM Careers
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Mariano Andrés Castellaro; Nadia Soledad Peralta; Juan Manuel Curcio – European Journal of Psychology of Education, 2024
A structural/cross-sectional micro-analytic perspective prevails in the Socio-constructivist research of peer knowledge construction. This paper proposes an alternative micro-sequential approach that focuses on the transitions between events during the activity. From this micro-sequential perspective, the study aimed to (a) explore the…
Descriptors: Cooperation, Competence, Grade 7, Grade 6
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Leanne Bowler; Irene Lopatovska; Mark S. Rosin – Information and Learning Sciences, 2024
Purpose: The purpose of this study is to explore teen-adult dialogic interactions during the co-design of data literacy activities in order to determine the nature of teen thinking, their emotions, level of engagement, and the power of relationships between teens and adults in the context of data literacy. This study conceives of co-design as a…
Descriptors: Librarians, Adolescents, Language Patterns, Public Libraries
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N. Tiippana; T. Korhonen; K. Hakkarainen – Teacher Educator, 2024
The purpose of this study was to examine Finnish teachers' experiences of pedagogical activities carried out in collaboration with external stakeholders. For examining teachers' cross-sectoral networking practices, we interviewed 63 teachers across six schools in Finland's capital area, focusing on how external networks are utilized to enrich…
Descriptors: Social Networks, Teaching Methods, Foreign Countries, Teacher Attitudes
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Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
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King-Dow Su – Journal of Science Education and Technology, 2024
According to extensive research, problem-based learning (PBL) in STEM education improves student learning outcomes and supports them in gaining practical skills necessary for upward future careers. Despite current efforts to promote PBL-STEM activities in education, their uptake in life science remains low. Several types of research involving…
Descriptors: Problem Based Learning, Learning Activities, Interdisciplinary Approach, STEM Education
Samantha K. Dykes; Rachel E. Morris; Shanna K. Helmke – Solution Tree, 2024
Dive into a student-engaged framework structured around four learning stations: (1) the minilesson station, (2) the independent work station, (3) the collaboration station, and (4) the digital content station. Using direct and specialized instruction, interactive activities, and digital learning tools, these four stations aim to personalize…
Descriptors: Learning Centers (Classroom), Teaching Methods, Educational Technology, Learning Activities
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Kylie S. Aikey – Journal of Legal Studies Education, 2024
This teaching note illustrates how escape rooms can be utilized as a tool to teach or review business law concepts, encourage student collaboration, and provide an opportunity for gameplay. Escape rooms can be adapted to any topic, made asynchronous, and scaled up to accommodate larger groups. This note also describes the value of incorporating…
Descriptors: Cooperation, Problem Solving, Educational Games, Business Administration Education
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Girma Moti Geletu – Education 3-13, 2025
The study examined conceptualisation and implementation of play-based curriculum and pedagogy in early childhood education in preschools in Oromia Regional State. The study employed mixed research method with concurrent triangulation design. A researcher selected the samples of the study by using purposive, availability, stratified and simple…
Descriptors: Curriculum Development, Curriculum Implementation, Play, Instruction
Antarina S. F. Amir; Thomas R. Guskey – ASCD, 2024
Information societies--and life in general--require a host of skills beyond those found in the traditional school curriculum. Yet nearly a quarter of the way through the 21st century, educators are still looking for clarity on what these skills are and a comprehensive, whole-school model that explains how to teach and develop them; how to observe…
Descriptors: Daily Living Skills, Reflection, Creative Thinking, Critical Thinking
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Xiaoshan Li; Chong Peng – Journal of Research in Science Teaching, 2024
Collaborative argumentation has been recognized as a powerful means to facilitate conceptual change of scientific concepts for which students have robust misconceptions. However, eliciting and maintaining collaborative argumentation that yields such productive outcomes is known to be difficult. Specifically, social-motivational antecedents have…
Descriptors: Academic Achievement, Goal Orientation, Cooperation, Persuasive Discourse
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Ke Li; Mark Peterson; Qiao Wang – Computer Assisted Language Learning, 2024
This study applies Activity Theory to describe and analyze an out-of-school project in which eight Chinese university students utilized a massively multiplayer online game (MMOG) to learn English. Based on data collected through questionnaires, gaming journals, gaming recordings and interviews, thematic analysis was performed to identify the…
Descriptors: Informal Education, Second Language Learning, Video Games, College Students
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