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Jane Caughey; Karen McLean; Susan Edwards – E-Learning and Digital Media, 2024
This research investigates how children located in separate homes use the psychological function of imagination to engage in sociodramatic play using networked digital technologies. Specifically, it examines how 7- to 8-year-old children create imaginary play situations in the same "Minecraft: Education Edition" digitally-mediated…
Descriptors: Educational Environment, Imagination, Dramatic Play, Electronic Learning
Loreain Martinez-lejarreta; Lorna Arnott; Kate Wall – International Journal of Early Years Education, 2024
This article explores the usefulness of detective role-play as a research method to facilitate young children's critical thinking. The study examines four specifically designed detective play experiences, adopting an ethical rights-based approach to research with children. This qualitative multiple-case study is grounded in play-based pedagogy…
Descriptors: Foreign Countries, Elementary School Students, Critical Thinking, Active Learning