Publication Date
In 2025 | 4 |
Since 2024 | 43 |
Descriptor
Source
Author
Adam Carreon | 1 |
Alann Fraser | 1 |
Aleshia Hayes | 1 |
Alison Casey | 1 |
Amber Rowland | 1 |
Andrew A. Tawfik | 1 |
Andy Nguyen | 1 |
Anne Huntington | 1 |
Antoine Deschamps | 1 |
Antony Fute | 1 |
Aysun Dagtas | 1 |
More ▼ |
Publication Type
Journal Articles | 39 |
Reports - Research | 35 |
Tests/Questionnaires | 6 |
Dissertations/Theses -… | 3 |
Information Analyses | 3 |
Reports - Evaluative | 2 |
Reports - Descriptive | 1 |
Education Level
Audience
Administrators | 1 |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Aysun Dagtas; Sehnaz Sahinkarakas – Journal of Psycholinguistic Research, 2024
Uncertainty is unavoidable in life; it is also an indispensable characteristic of educational settings. The process of learning a foreign language naturally involves interaction and coconstruction of knowledge. During this process, students may encounter uncertainty from a variety of sources, including the course, context, friends, or the teacher.…
Descriptors: Second Language Learning, Attitudes, Beliefs, Ambiguity (Context)
Banan Mukhalalati; Ola Yakti; Sara Elshami – Advances in Health Sciences Education, 2024
The learning environment (LE) includes social interactions, organizational culture, structures, and physical and virtual spaces that influence the learning experiences of students. Despite numerous studies exploring the perception of healthcare professional students (HCPS) of their LE, the validity evidence of the utilized questionnaires remains…
Descriptors: Undergraduate Students, Educational Environment, Student Attitudes, Learning Experience
Ismaila Temitayo Sanusi; Kissinger Sunday; Solomon Sunday Oyelere; Jarkko Suhonen; Henriikka Vartiainen; Markku Tukiainen – Computer Science Education, 2024
Background and context: Researchers have been investigating ways to demystify machine learning for students from kindergarten to twelfth grade (K-12) levels. As little evidence can be found in the literature, there is a need for additional research to understand and facilitate the learning experience of children while also considering the African…
Descriptors: Artificial Intelligence, Foreign Countries, Elementary Secondary Education, Interaction
Lisa Kervin; Jessica Mantei; Maria Clara Selina Rivera; Cathrine Neilsen-Hewetta – Journal of Museum Education, 2024
This paper captures thinking around the design of a technology-focused play space for children that is on a university campus. Drawing upon characteristics of play and the importance of the goals and values that shape contexts, the opportunity to develop a space designed for children's digital play required careful conceptualization. Children's…
Descriptors: Technology, Digital Literacy, Play, Educational Environment
Marisa Correia; Bento Cavadas – Educational Media International, 2024
The challenges of modern society have led educators to reconceptualize formal learning spaces, into flexible spaces, imbued with technologies and active methodologies. To achieve this goal, a course was developed in an in-service teacher education Master program to support teachers in developing learning scenarios for innovative learning…
Descriptors: Educational Innovation, Educational Environment, Masters Programs, Teacher Attitudes
Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
Jean-Philippe Ayotte-Beaudet; Félix Berrigan; Antoine Deschamps; Kassandra L'Heureux; Marie-Claude Beaudry; Sylvain Turcotte – Journal of Adventure Education and Outdoor Learning, 2024
Although the school curriculum of the province of Québec, Canada, does not explicitly encourage teachers to provide outdoor learning experiences, it appears that there is a growing momentum for outdoor education. Thus, the research question that guided this study was: What are preschool, elementary, and secondary teachers' outdoor education…
Descriptors: Outdoor Education, Foreign Countries, Educational Practices, Learning Experience
Wenhao Li; Xiaotong Ren; Li Qian; Heng Luo; Bowen Liu – Interactive Learning Environments, 2024
A virtual classroom constructed with virtual reality technology enables a more intuitive and immersive experience for learners. The classroom climate is an important factor affecting students' learning experience and performance in a virtual environment. However, there is a lack of research on the role of climate on learning experience and…
Descriptors: Classroom Environment, Learning Experience, Academic Achievement, Electronic Learning
Kelly Woodard – ProQuest LLC, 2024
For many learners in the United States, the education system has been dominated by compulsory education that largely ignores the learning that can happen when learners are able to follow their curiosity and explore without significant adult intervention. The research problem was that despite a wide body of literature on the benefits of…
Descriptors: Independent Study, Self Determination, Learning Resources Centers, Learning Experience
Yasin Yalçin; Vanessa P. Dennen – Education and Information Technologies, 2024
Online learning environments offer flexibility for learners who would like to study at a distance. However, research informs us that online learners are usually less likely to complete the learning experience and more likely to drop out compared to learners studying in traditional face-to-face learning environments. One major factor for low…
Descriptors: College Students, Electronic Learning, Student Satisfaction, Learning Experience
Hao Zhou; Wenge Rong; Jianfei Zhang; Qing Sun; Yuanxin Ouyang; Zhang Xiong – IEEE Transactions on Learning Technologies, 2025
Knowledge tracing (KT) aims to predict students' future performances based on their former exercises and additional information in educational settings. KT has received significant attention since it facilitates personalized experiences in educational situations. Simultaneously, the autoregressive (AR) modeling on the sequence of former exercises…
Descriptors: Learning Experience, Academic Achievement, Data, Artificial Intelligence
Jorge Chávez Rojas; Jaime Faure; Juan Pablo Barril; Jesus Almuna – European Journal of Psychology of Education, 2024
This article offers the reader a socio-cultural examination of a series of fundamental processes related to the construction and development of the professional teaching identity. By way of illustration, we analyse 39 subjective learning experiences reported by 12 novice teachers in Chile. The objective is to examine aspects of their experiences…
Descriptors: Foreign Countries, Beginning Teachers, Professional Identity, Educational Environment
Özgür Aydin; Talha Murathan – Malaysian Online Journal of Educational Technology, 2024
This study aims to examine the perceptions and effectiveness evaluations of blended learning environments among university students majoring in sports education at Inönü University and Firat University. The research, conducted in the 2022-2023 academic year, is descriptive using quantitative methods, with a sample of 674 students from the…
Descriptors: Blended Learning, Undergraduate Students, Athletics, Evaluation
Hojjat Dehghanzadeh; Mohammadreza Farrokhnia; Hossein Dehghanzadeh; Kiumars Taghipour; Omid Noroozi – British Journal of Educational Technology, 2024
Using gamification to support learning in K-12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of how gamification should be used to effectively enhance the learning experiences of K-12 students. The purpose of this review was to synthesize research findings on the…
Descriptors: Gamification, Educational Games, Elementary Secondary Education, Learning Experience
Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation