Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Descriptor
Source
Educational Technology &… | 1 |
International Journal of Art… | 1 |
ProQuest LLC | 1 |
Strategies: A Journal for… | 1 |
Author
Chun-Yen Tsai | 1 |
Deniz Hasirci | 1 |
Fu-Pei Hsieh | 1 |
Lieva Van Langenhove | 1 |
Marianthi Grizioti | 1 |
Marina Emmanouil | 1 |
Mauro H. André | 1 |
Melis Örnekoglu-Selçuk | 1 |
Melissa Riley | 1 |
Yun-An Chen | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Adult Education | 1 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 2 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
Mauro H. André – Strategies: A Journal for Physical and Sport Educators, 2024
Student-centered pedagogical models (e.g., games-based approaches) have been encouraging physical education teachers to teach team and individual sports with game forms (small-sided and modified games) that promote play time for all students. These teaching methodologies promote students' motivation and engagement and enable an easier transition…
Descriptors: Student Centered Curriculum, Educational Games, Physical Education, Curriculum Development
Yun-An Chen; Fu-Pei Hsieh; Chun-Yen Tsai – Educational Technology & Society, 2024
An intervention using the unplugged programming and storytelling (UPS) strategy was implemented in this study to cultivate students' programming learning motivation and concepts. The participants were 49 second graders at a primary school in southern Taiwan. The course was conducted for 12 lessons (40 min each lesson). A quasi-experimental design…
Descriptors: Foreign Countries, Elementary School Students, Grade 2, Computer Literacy
Melissa Riley – ProQuest LLC, 2024
The purpose of this phenomenological study was to explore the adult students' perceptions of Game-Based Learning's mitigation of math anxiety in a STEM math course at a mid-sized university in Southeast Texas. The participants in this study included 11 students who identified as adult learners with math anxiety taught by the researcher in a STEM…
Descriptors: Student Attitudes, Game Based Learning, Mathematics Anxiety, Adult Students