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Tram Van – ProQuest LLC, 2024
This qualitative phenomenological study explored experiences of teaching sex education and identified challenges to sexuality education among 10 Vietnamese high school educators. Sexuality education high-school teachers in Vietnam participated in in-depth interviews focused on (a) experiences associated with teaching sex education in Vietnamese…
Descriptors: Teaching Experience, Teacher Attitudes, Sexuality, Sex Education
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Per Norström; Susanne Engström; Birgit Fahrman – Design and Technology Education, 2024
What pupils learn in school should ideally be useful throughout their whole lives. It should help them in further studies, in working life, and when acting as responsible citizens in democratic society. This is challenging for all subjects, including technology. Technology develops fast. It is most likely that wheels, wedges, and inclined planes…
Descriptors: Relevance (Education), Engineering Education, Basic Skills, Information Technology
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Tang Binbin; Bung-On Sereerat; Saifon Songsiengchai; Penporn Thongkumsuk – World Journal of Education, 2024
This research aimed to (1) study the current situation and existing problems of undergraduate students 'understanding of intangible cultural heritage, (2) develop a curriculum of intangible cultural heritage based on experiential learning theory, and (3) compare undergraduate students' understanding of intangible cultural heritage before and after…
Descriptors: College Freshmen, Ethnology, Sociology, Departments
Kelly U. Farrow – ProQuest LLC, 2024
This research study examined the use of the Common Core curriculum on writing at an urban public high school and the use of learner-centered instruction on writing at an urban private high school, and how the two approaches may be connected to the writing achievement of male freshmen in college. I interviewed educators from high school through…
Descriptors: College Freshmen, Males, Urban Schools, Private Schools
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Eadaoin J. Slattery; Deirdre Butler; Michael O'Leary; Kevin Marshall – Irish Educational Studies, 2024
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers' experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11)…
Descriptors: Game Based Learning, Video Games, Technology Uses in Education, Teaching Experience