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Ronald L. Reyes; Kristina P. Isleta; Jennifer D. Regala; Daisy Mae R. Bialba – Journal of Computer Assisted Learning, 2024
Background: The adoption of virtual laboratories (VLs) has experienced a significant surge, catalysed by the global changes in the educational landscape, notably influenced by the COVID-19 pandemic. Originally supplementary to traditional in-person laboratory experiments, VLs swiftly transitioned into a primary source of hands-on laboratory…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Science Instruction
Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments
Brian Shambare; Clement Simuja – International Journal of Virtual and Personal Learning Environments, 2024
The advantage of VLs lies in their capacity for simulating real-world lab experiences within a fully immersive digital environment, yet the uptake in rural schools in developing countries remains low. To understand this paradox, this study explores the perceptions of seven secondary school science teachers in a rural district in South Africa.…
Descriptors: Foreign Countries, Computer Simulation, Science Laboratories, Science Instruction
Ricardo Martin Fernandez; Felix Garcia-Loro; Gustavo R. Alves; Africa Lopez-Rey; Russ Meier; Manuel Castro – IEEE Transactions on Learning Technologies, 2024
For educational institutions in science, technology, engineering and mathematics (STEM) areas, the provision of practical learning scenarios is, traditionally, a major concern. In the 21st century, the explosion of information and communication technology (ICTs), as well as the universalization of low-cost hardware, has allowed the proliferation…
Descriptors: STEM Education, Vignettes, Teaching Methods, Information Technology
Peter Gimby; Wesley Ernst; Christopher Cully; Ania Harlick – Papers on Postsecondary Learning and Teaching, 2024
The switch to online learning required a creative solution to allow for the experiential learning outcomes of the program to be satisfied when access to physical spaces and equipment was restricted. This paper describes a collaborative process between technical and support staff as well as research and teaching faculty that led to the creation of…
Descriptors: Online Courses, Experiential Learning, Teacher Collaboration, Educational Technology
Radhika Kulkarni; Rajat Harne – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The study seeks to utilize Augmented Reality (AR) in creating virtual laboratories for engineering education, focusing on enhancing teaching methodologies to facilitate student understanding of intricate and theoretical engineering principles while also assessing engineering students' acceptance of such laboratories. Background: AR, a…
Descriptors: Computer Simulation, Laboratory Experiments, Engineering Education, Educational Technology
Michael P. Howard; Symone L. M. Alexander – Chemical Engineering Education, 2024
Chemical engineers must learn to connect concepts across vastly different scales, spanning from molecular structures to industrial processes. Here, we explore the use of a virtual-reality simulation with a companion video of an experiment to help undergraduate students connect nanoscale fundamentals to macroscale engineering observations.
Descriptors: Chemical Engineering, Computer Simulation, Video Technology, Science Experiments
Alberto Cannavò; Federico De Lorenzis; Filippo Gabriele Pratticò; Lorenzo Galante; Fabrizio Lamberti – Journal of Educational Computing Research, 2024
Today, immersive technologies like Virtual Reality (VR) are regarded as disruptive tools in many domains, including education. While the body of literature in the field is growing, studies that present contrasting findings are not uncommon. In fact, although there is evidence of the benefits brought by VR in the educational processes, in some…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Laboratory Experiments
Qiang Fu; Shiyuan Fu; Hui Yang; Jing Yu; Li Liu – Journal of Chemical Education, 2024
The double-indicator method is often used in the analysis of Na[subscript 2]CO[subscript 3], NaHCO[subscript 3], and NaOH mixtures (carbonate mixtures). In this method, the determination of the volumes at the first and second equivalence points plays a crucial role in analyzing the composition and content of the carbonate mixtures. Here, LabVIEW…
Descriptors: Science Instruction, Chemistry, Computer Simulation, Measurement
Musa Ndiaye; Chilala K. Bowa; Wezi N. Nyimbili; Kangwa A. Nkonde; Richard Onyancha; Mabvuto Mwanza; Musonda E. Kabaso; John Siame – European Journal of Engineering Education, 2024
COVID-19 has caused major disruptions in the way engineering education is conducted all over the world. The impact has been greater in developing countries that still lack the necessary tools for pandemic-based training. In this work, we carry out a survey on three public universities based in Zambia. The survey investigates the impact of COVID-19…
Descriptors: COVID-19, Pandemics, Engineering Education, State Universities
Bruno Bousquet; Martin Hachet; Vincent Casamayou; Erwan Normand; Jean-Paul Guillet; Lionel Canioni – Discover Education, 2024
HOBIT, which stands for "Hybrid Optical Bench for Innovative Teaching and learning" is an educational platform that leverages the combination of numerical simulation and physical manipulation to facilitate learning of complex phenomena and motivate users about wave optics in practical work. HOBIT operates in real time and is…
Descriptors: Physics, Scientific Concepts, Optics, Science Education
Daniel A. Mak; Sebastian Dunn; David Coombes; Carlo R. Carere; Jane R. Allison; Volker Nock; André O. Hudson; Renwick C. J. Dobson – Biochemistry and Molecular Biology Education, 2024
Enzymes are nature's catalysts, mediating chemical processes in living systems. The study of enzyme function and mechanism includes defining the maximum catalytic rate and affinity for substrate/s (among other factors), referred to as enzyme kinetics. Enzyme kinetics is a staple of biochemistry curricula and other disciplines, from molecular and…
Descriptors: Biochemistry, Kinetics, Science Instruction, Teaching Methods
Qianwen Song; Jiafeng Zhang; Hongsheng Wang; Zhan Zhang; Qing Zhou – Journal of Science Education and Technology, 2024
The multiple benefits of virtual experiments applied to science education depend heavily on science teachers' intentions to use them. The inducing mechanism is a process that combines different conditions of multiple factors. From the perspective of overall configuration, this study used the fuzzy-set qualitative comparative analysis (fsQCA)…
Descriptors: Foreign Countries, Science Teachers, Science Instruction, Science Experiments
Punsiri Dam-O; Yaowarat Sirisathitkul; Thammarong Eadkhong; Suthon Srivaro; Chitnarong Sirisathitkul; Sorasak Danworaphong – Distance Education, 2024
This paper describes a case study of an online physics laboratory course implemented for 254 engineering students at Walailak University in Thailand in response to the COVID-19 pandemic. The laboratory sequence was designed based on the United Kingdom Professional Standards Framework and covered eight experiments on fundamental concepts of motion,…
Descriptors: Electronic Learning, Online Courses, Physics, Laboratory Experiments
Yu-Cin Jian; Leo Yuk Ting Cheung; Yi-Jye Wu; Fang-Ying Yang; Guo-Li Chiou – Instructional Science: An International Journal of the Learning Sciences, 2024
Computer-simulated experiments have been gaining popularity over hands-on experiments in science education, given the availability of technology and the trend of distance learning. Past studies have focused primarily on comparing the learning outcomes and user experiences of the two experiment modes. In this study, we used an eye tracker to…
Descriptors: Eye Movements, Experiential Learning, Computer Simulation, Science Experiments
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