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Karwadi Karwadi; Abd Razak Zakaria; Ahmad Syafii – Journal of Education and Learning (EduLearn), 2024
This study aims to ascertain the impact of the Active learning method on high-order thinking skills (HOTS) within the realm of Islamic education. Our primary contribution is the comprehensive meta-analysis of various preliminary and university educational studies. Using RStudio, we analyzed the differences in effect sizes, variations, and groups…
Descriptors: Islam, Religious Education, Thinking Skills, Meta Analysis
Tuan Thanh Nguyen – Journal of Educators Online, 2024
This investigation examines how Meta-Analysis Based Modified Unified Theory of Acceptance and Use of Technology (Meta-UTAUT) model factors affect English as a Foreign Language (EFL) education's adoption of Mobile-Assisted Language Learning (MALL). SmartPLS 3.0 software processed and analyzed data from 396 online survey participants. The findings…
Descriptors: English (Second Language), Second Language Learning, Handheld Devices, Telecommunications
Hansol Lee; Jang Ho Lee – Language Learning & Technology, 2024
Artificial intelligence (AI) has considerably advanced the methods for individualizing language learning opportunities, such as assessing learning progress and recommending effective individual instruction. In the present study, we conducted a meta-analysis to synthesize recent empirical findings pertaining to the utilization of AI-guided language…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Computer Software
Alvie Faustino Diaz; Henrilyn Estoque-Loñez – International Journal of Education in Mathematics, Science and Technology, 2024
Gamification is an educational strategy that makes learning fun and keeps students interested in learning, which helps them learn more and grow their knowledge. However, given its growing popularity, it is necessary to review empirical studies regarding gamification in education as an intervention for an effective teaching and learning process.…
Descriptors: Meta Analysis, Game Based Learning, Educational Games, Teaching Methods
Runtong He; De Dong – International Journal of Adult Education and Technology, 2024
With the enhancement of internet medium and development of science and technology, interactive technologies have gradually emerged in the field of language education. However, previous empirical studies and meta-analyses have focused on the impact of specific types of technologies. Therefore, this study aims to comprehensively synthesize the…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Teaching Methods