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Kathleen Vail – Phi Delta Kappan, 2024
Some students learn better if they can apply skills and knowledge to their lives. Youth apprenticeships are a way for students to work and gain skills in a chosen career field and earn money while still in high school. Youth apprenticeships are on a continuum of work-based learning that includes job shadowing and internships. Apprenticeships…
Descriptors: Apprenticeships, High School Students, Job Shadowing, Experiential Learning
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Soeun Park; Megan Foley-Nicpon; Duhita Mahatmya – Journal for the Education of the Gifted, 2024
The purpose of this study was to explore career outcomes in young adulthood among adolescents with ADHD and/or high abilities. The sample included respondents who had the ability and ADHD measures from Waves 1 (1995), 3 (2002), and 4 (2009) of the National Longitudinal Study of Adolescent and Adult Health in-home questionnaire. Using multiple…
Descriptors: Attention Deficit Hyperactivity Disorder, Employment Potential, Adolescents, Career Exploration
Editorial Projects in Education, 2024
Technology is transforming the way teachers teach and learn. This Spotlight explores innovative ways to leverage technology to enhance student engagement, personalize instruction, and prepare students for the future. From equitable access to technology and AI-powered tools to drone-based learning and adaptive learning platforms, these articles…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Artificial Intelligence
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Davy Tsz Kit Ng; Chen Xinyu; Jac Ka Lok Leung; Samuel Kai Wah Chu – Journal of Computer Assisted Learning, 2024
Background: As the significance of artificial intelligence (AI) continues to increase, there is a need for effective scaffolding and support for novice learners. Educators have encountered challenges in effectively scaffolding novice learners AI concepts, and providing appropriate motivational support. Research evidence has shown the potential of…
Descriptors: Artificial Intelligence, Novices, Scaffolding (Teaching Technique), Game Based Learning