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Jenny Crayne; Carla Herrán; Danielle F. Sumy; Marcie Benne; Todd Shagott; Lori Peek – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Publicly available technologies are only truly 'public' if people are aware of them and know how to use them. In the US, significant resources have been devoted to public education around the recently released ShakeAlert® earthquake early warning (EEW) system operated by the U.S. Geological Survey; however, those efforts have been inconsistently…
Descriptors: Public Education, Spanish, English, Seismology
Louisa Kulke; Laura Pasqualette – Cogent Education, 2024
Online teaching has drastically increased over recent years. Although presentation of teaching videos in 360-degree on Virtual Reality headsets was shown to be more immersive than 2D videos, it is under debate whether people learn better from immersive 360-degree videos or 2D videos. The current preregistered study aimed to compare students'…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Teaching Methods
Türkan Karakus Yilmaz; Elif Meral; Zeynep Basci Namli – Education and Information Technologies, 2024
Technologies used inside and outside museums generate brand new perspectives and learning areas for museum learning. This study analysed 45 empirical studies that included technological tools used in museums as well as those tools that dealt with the museum's visitor's learning achievements. The results of the study show that a variety of…
Descriptors: Information Technology, Communications, Computer Mediated Communication, Museums
Xiaohu Xie; Tao Wang – Education and Information Technologies, 2024
Technological progress has a significant impact on higher education and increases the popularity of artificial intelligence technologies in universities of different countries. This research was based at Tianshui Normal University in China. The authors examined the impact of an interactive learning environment based on artificial intelligence in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Foreign Countries
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Fahad H. Abdeen; Waheeb S. Albiladi – Interactive Learning Environments, 2024
The purpose of this study was to identify factors that affect the adoption of a virtual reality (VR) technology among parents of adults with autism spectrum disorder (ASD). The study sought to learn what might increase adoption of VR technology among other parents of individuals with ASD. The study employed interviews, focus groups, and…
Descriptors: Computer Simulation, Educational Technology, Autism Spectrum Disorders, Parent Attitudes
Tomáš Karger; Jan Kalenda; Jitka Vaculíková; Ilona Kocvarová – International Journal of Lifelong Education, 2024
Digitisation represents one of the key directions of adult education and training in the post-COVID-19 times, but direct empirical evidence of its scope among learners is rather scarce after 2021. Therefore, the general aim of this article is to investigate the current state of the use of online learning platforms and resources in adult education…
Descriptors: Electronic Learning, Adult Education, Educational Resources, Foreign Countries
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Marrok Sedgwick – ProQuest LLC, 2024
Adults with developmental disabilities and educational researchers have identified many holes in the practices currently used to educate non-speaking youth with developmental disabilities, especially those with extensive support needs (Kapp, 2020; Taub, et al., 2017). While technology cannot provide a magical, sweeping fix to barriers to…
Descriptors: Epistemology, Developmental Disabilities, Adults, Needs
Mariana Mejia Turnbull; Brett A. Martin; Michelle MacRoy-Higgins – Communication Disorders Quarterly, 2024
The purpose of this study was to investigate which of the available Spanish sentence tests U.S. audiologists currently utilize to evaluate Spanish-speaking cochlear implant candidates. An online questionnaire was created and distributed nationwide. A total of 25 audiologists reported using the Spanish HINT and Spanish AzBio. Limitations regarding…
Descriptors: Assistive Technology, Hearing Impairments, Auditory Evaluation, Spanish
Sarah Cacicio – Adult Literacy Education, 2024
Research shows that the vast majority of students who are diagnosed with learning disabilities in school are, in fact, dyslexic. Still, many students with dyslexia are not adequately identified, assessed, or supported with research-based interventions. Adults with dyslexia report struggling with reading difficulties from as early as kindergarten…
Descriptors: Dyslexia, Adult Learning, Correctional Institutions, Institutionalized Persons
Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Kobrin, Jennifer D'haem – Journal of Adolescent & Adult Literacy, 2024
Requests by education and workforce-related technologies to reveal intimate aspects of adult learners' identities have become a common practice in a platform society, where personal information is monetized for "free" products and services. This article uses a sociomaterial lens to investigate how an older job seeker in a community…
Descriptors: Adults, Job Applicants, Job Search Methods, Information Technology
Rudy Arnaud Nana; Serge Clotaire Billong; Jérôme Boombhi; Francky Teddy Endomba; Hilaire Djantio; Alain Menanga – Education and Information Technologies, 2024
Treatment adherence is one of the milestones in the care of hypertensive patients, with new information and communication technologies as potential educational tools. This study aimed to evaluate the add-on effect of a digital cartoon educative video on the therapeutic observance of patients followed up in the General Hospital Yaoundé compared to…
Descriptors: Compliance (Psychology), Hypertension, Patients, Cartoons
Melissa N. Savage; Tina A. Clark; Edward Baffoe; Alexandra E. Candelaria; Lola Aneke; Renee Gonzalez; Ali Al Enizi; Marisol Anguita-Otero; Keita Edwards-Adams; Lilliesha Grandberry; Stella Reed – Journal of Developmental and Physical Disabilities, 2024
Physical health habits including physical activity and nutrition are essential for numerous health benefits. However, beginning in childhood, individuals with intellectual disability engage in lower levels of physical activity and healthy nutrition habits compared to individuals without intellectual disability, a trend that carries on into…
Descriptors: Physical Health, Intervention, Technology, Intellectual Disability