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Holmsten Stephanie Seidel – Journal of Political Science Education, 2024
Decades of research suggest that interactive classrooms enhance student engagement and improve comprehension. Team-Based Learning (TBL) is an educational strategy used first in medical settings and business schools and then expanded to social sciences and humanities that emphasizes small-group, active-learning, where most classroom time is devoted…
Descriptors: Electronic Learning, In Person Learning, Teamwork, Political Science
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Anette Kolmos; Jette Egelund Holgaard; Henrik Worm Routhe; Maiken Winther; Lykke Bertel – European Journal of Engineering Education, 2024
Problem- and project-based learning (PBL) is often highlighted as a valuable approach for addressing the need for interdisciplinarity in engineering education. However, studies indicate that applied projects in engineering education tend to be limited to a single discipline. This article presents a new project typology which can be applied in…
Descriptors: Student Projects, Interdisciplinary Approach, Teamwork, Active Learning
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Susan Bobbitt Nolen; Edward L. Michor; Milo D. Koretsky – Journal of Engineering Education, 2024
Background: Although open-ended projects are common in the first and final years of US engineering programs, middle-year courses tend to utilize simpler highly constrained problems. Such problems can elicit knowledge and social practices typical of school activity ("School World"), with limited applicability in real engineering work…
Descriptors: Engineering Education, Cooperative Learning, Undergraduate Students, Student Projects
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Daniela Pedrosa – Educational Media International, 2024
Initial teacher education provide learning opportunities that allow future teachers to develop digital skills and self- and co-regulation learning (SCRL). However, there is need for research on how to prepare students teachers to use Information and Communication Technologies (ITC) on SCRL. This qualitative exploratory study took place in ICT and…
Descriptors: Preservice Teacher Education, Active Learning, Student Projects, Teamwork
Ryan Williams; Bo Zhu; Max Pardo; Crystal Aguilera; Tara Zuber – American Institutes for Research, 2024
Prosocial and Active Learning (PAL) Classrooms is a year-long teacher professional development program designed to increase students' prosocial behavior and engagement in 5th grade mathematics and science classrooms that use active, team-based lessons by altering the way that teachers interact with students using research-based strategies. The…
Descriptors: Prosocial Behavior, Active Learning, Faculty Development, Learner Engagement
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Denise Rieg; Maria Laura Maclennan; Fernando Scramim; Melby Huertas; Eryka Augusto – Journal of International Education in Business, 2024
Purpose: This study aims to mitigate the inherent challenges associated with implementing project-based learning (PjBL) by integrating it with the service engineering methodology (SEEM). The study demonstrates that combining PjBL with a methodological approach provides a step-by-step procedure that facilitates the practical application of PjBL and…
Descriptors: Student Projects, Active Learning, Foreign Countries, Student Attitudes
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Anastasia M. Schauer; Jessie Liu; Christopher Saldaña; Katherine Fu – International Journal of STEM Education, 2025
Background: Even among women who persist in the gender-imbalanced engineering fields, women on engineering design teams tend to take on non-technical roles. Understanding the mechanisms that inform this phenomenon is important for encouraging more women in STEM in order to close the gender gap. Although factors such as self-efficacy, task…
Descriptors: Sex Stereotypes, Engineering Education, Gender Issues, Design
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Qing Wang; Xizhen Cai – Journal of Statistics and Data Science Education, 2024
Support vector classifiers are one of the most popular linear classification techniques for binary classification. Different from some commonly seen model fitting criteria in statistics, such as the ordinary least squares criterion and the maximum likelihood method, its algorithm depends on an optimization problem under constraints, which is…
Descriptors: Active Learning, Class Activities, Classification, Artificial Intelligence
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Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
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Edna Nahon Crystal; Yael Segev; Merav Hayak – Cogent Education, 2024
The education systems of today face the challenge of imparting skills that are suitable for the 21st century. Encouraging the ability to integrate and process data from different knowledge fields will bring educators closer to the goal. We have developed a model based on the integrative teaching of literature and science, in which a scientific…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Interdisciplinary Approach
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Alicia A Dahl; Jessamyn Bowling; Lisa M Krinner; Candace S Brown; George Shaw Jr.; Janaka B Lewis; Trudy Moore-Harrison; Sandra M Clinton; Scott R Gartlan – Active Learning in Higher Education, 2024
The Paper Chase model is a synchronous collaborative approach to manuscript development. Through a structured and team-based design, authors participate in a "marathon" of writing, editing, revising, and submitting their publications within a specified period. This active-learning approach is considered a high-impact practice by engaging…
Descriptors: Writing (Composition), Collaborative Writing, Synchronous Communication, Teamwork
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Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
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Julia Sonnenberg-Klein; Edward J. Coyle – IEEE Transactions on Education, 2024
Contribution: This longitudinal study modeled student leadership growth in a course sequence supporting long-term, large-scale, multidisciplinary projects embedded in faculty research. Students (half from computer science, computational media, electrical engineering, and computer engineering) participated for 1-4 semesters. Background: Project-…
Descriptors: College Faculty, Teacher Researchers, Student Projects, Active Learning
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Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
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Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
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