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Cong Zhou – European Journal of Education, 2024
In the proposed work, studies of supporting rural teachers were analysed and the main directions of professional self-development of a village teacher were identified. The program aims to assist village teachers in professional self-development. A program to support the self-development of rural teachers was proposed, which was experimentally…
Descriptors: Rural Schools, Faculty Development, Elementary Secondary Education, Program Effectiveness
Victoria Myrick Mackey – ProQuest LLC, 2024
The COVID-19 pandemic affected schools worldwide. When schools shut down, teachers and students had no choice but to go to remote learning. A school in a rural setting participated in blended learning where students did a combination of asynchronous and synchronous learning. The subject of this study was two sixth grade groups of students with the…
Descriptors: Asynchronous Communication, Blended Learning, Middle School Students, Achievement Gains
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Rayelynn L. Brandl; Christina L. Pavlovich; Marisa L. Pedulla – Journal of STEM Outreach, 2024
Bringing Research into the Classroom (BRIC) engaged rural K-12 science teachers in sustained, mentored science research. BRIC's goal was to equip teachers with the knowledge, skills, and dispositions to provide high-quality biomedical research opportunities for K-12 students and teachers. Programmatic elements included authentic, place-based,…
Descriptors: Rural Schools, Elementary School Teachers, Secondary School Teachers, Science Teachers
Afterschool Alliance, 2024
Youth in rural communities have much to gain from afterschool and summer programs by receiving support for their well-being and academic growth they may not have otherwise. American Rescue Plan (ARP) has provided $122 billion in federal pandemic relief for schools and their efforts to address students' learning recovery. A lifeline for schools,…
Descriptors: Emergency Programs, Federal Aid, COVID-19, Pandemics
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Chin-Huang Daniel Liao; Wen-Chi Vivian Wu; Venny Gunawan; Tin-Chang Chang – Asia-Pacific Education Researcher, 2024
This comparative study aimed to investigate the effects of an Augmented-Reality Game-Based Learning application, "StemUp," on the English learning performance and motivation of distinct rural and urban groups of young EFL (English as a Foreign Language) learners. Multiple sources of data collection were employed, including pre- and…
Descriptors: Game Based Learning, Physical Environment, Simulated Environment, Synthesis