Publication Date
In 2025 | 0 |
Since 2024 | 6 |
Descriptor
Source
IGI Global | 6 |
Author
Publication Type
Books | 6 |
Collected Works - General | 5 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Secondary Education | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Teachers | 2 |
Practitioners | 1 |
Researchers | 1 |
Location
India | 1 |
South Africa | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rashmi Aggarwal, Editor; Prachi Gupta, Editor; Satinder Singh, Editor; Rajni Bala, Editor – IGI Global, 2024
In the field of education, the quick progression of technologies poses both unprecedented challenges and unparalleled opportunities. As our classrooms undergo a large shift, traditional practices are being questioned, demanding a reevaluation of how we teach, learn, and prepare the leaders of tomorrow. The consensus is clear: for our students to…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Hiroto Namihira – IGI Global, 2024
Academic scholars face a difficult challenge when attempting to grasp the intricate world of mathematics. The complexity of mathematical concepts often lies hidden beneath layers of formulas and procedures, obscuring their true essence. Traditional educational resources often fall short in conveying the profound meaning behind these concepts,…
Descriptors: Information Technology, Visual Aids, Mathematics Education, Technology Uses in Education
Veronica Membrive, Editor – IGI Global, 2024
"Practices and Implementation of Gamification in Higher Education" is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote…
Descriptors: College Faculty, Gamification, Game Based Learning, Educational Games
Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving
C. Roch Turner, Editor – IGI Global, 2024
In the aftermath of the COVID-19 upheaval, special education professionals grapple with a seismic surge in student behavioral issues. The challenges are formidable, and the interventions available often fall short of making a meaningful impact. "Best Practices for Behavior Intervention in Special Education" steps in to assist the urgent…
Descriptors: Student Behavior, Intervention, Special Education, Best Practices
Ruchi Doshi, Editor; Manish Dadhich, Editor; Sandeep Poddar, Editor; Kamal Kant Hiran, Editor – IGI Global, 2024
A new challenge has become present in the field of generative artificial intelligence (AI). The fundamental nature of education, a vital element for advancing the United Nations' Sustainable Development Goals (SDGs), now grapples with the transformative impact of AI technologies. As we stand at this intersection of progress and pedagogy, critical…
Descriptors: Artificial Intelligence, Sustainable Development, Technology Uses in Education, Educational Innovation