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Amanda Ajodhia; A. S. CohenMiller – International Journal of Early Years Education, 2024
This integrative review examines arts-informed pedagogy within early childhood education in relation to diversity and inclusion. Research suggests the arts serve as socially just pedagogy, appreciating diversity of student voice and experience whilst facilitating academic ownership and freedom to create inventive ways of knowing and learning. Arts…
Descriptors: Early Childhood Education, Art Education, Minority Groups, Diversity
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Tom Dobson; Timothy Clark – Teaching in Higher Education, 2024
Despite the growth of the professional doctorate in education (EdD), its potential for capturing practice is restricted by academic tradition. In this hybrid paper, we argue that arts-based research (ABR) can help rectify this. We bookend the paper with creative non-fiction of our own EdD experiences, where ABR is restricted and afforded. We…
Descriptors: Art Education, Doctoral Degrees, Research Methodology, Education Majors
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Wang Sun; Baichang Zhong – Journal of Engineering Education, 2024
Background: Science, technology, reading and writing, engineering, art, and mathematics (STREAM) education is an emerging form of STEM/STEAM education. STEM education research focuses on how students acquire knowledge and skills. The potential of reading and writing to effectively support students in STEM education has been the focus of research.…
Descriptors: Reading Instruction, Writing Instruction, STEM Education, Art Education
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Kitsadaporn Jantakun; Thada Jantakoon; Rukthin Laoha – International Education Studies, 2024
The STEAM learning environment with a gamification system has been found to promote innovators by enhancing creative thinking and innovation skills in students. It can engage and motivate students, making the course content come alive. The objective of this study is to provide an overview of the research conducted in the field of STEAM education…
Descriptors: STEM Education, Art Education, Educational Environment, Gamification
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Pariece Nelligan; Daniela DiGiacomo; Phebe Chew; Julian Sefton-Green; Kylie Peppler; Sam Mejias – International Journal for Research on Extended Education, 2024
The benefit of participating in Out-of-School Time (OST) arts programs has been widely documented in studies that often reflect impact over short timeframes. Youth arts organisations often bear extraordinary claims about the impact of programs, and the value they hold especially in the lives of those who face difficult social circumstances. This…
Descriptors: Disadvantaged Youth, Adolescents, Early Adolescents, Late Adolescents
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Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun; Somsuk Trisupakitti; Potsirin Limpinan – Higher Education Studies, 2024
STEAM education with gamification, a method that integrates game elements into the learning process, has proven to be a powerful tool. It not only encompasses various forms of gamified education but also has the potential to captivate and inspire students, breathing life into the course material. This study aims to present a comprehensive summary…
Descriptors: STEM Education, Art Education, Gamification, Game Based Learning
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Yumeng Li; Corrienna Abdul Talib – Journal of Baltic Science Education, 2024
This scientometric analysis explores the evolution and dynamics of Early Childhood STEAM education. Web of Science database is employed as a primary data source and visualization tools like CiteSpace and HistCite are used to systematically investigate 179 publications published between 2008 and 2023. It looks at research patterns to unearth…
Descriptors: STEM Education, Art Education, Early Childhood Education, Journal Articles
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Chengxin Zhang; Bochen Jia – Discover Education, 2024
Background: In the contemporary recent education landscape, an inventive paradigm known as "STEAM" has emerged, which augments the erstwhile STEM framework by incorporating the dimension of "Art". STEAM endeavors to enhance students' capacities for creativity, innovation, and design thinking. Among the various forms of artistic…
Descriptors: Art Education, STEM Education, Visual Arts, Journal Articles
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Sule Eguz – International Journal of Contemporary Educational Research, 2024
Art and artistic activities that play a significant role in the lives of both children and adults are an important requirement for all individuals. Cultures develop, expand, and enrich through artistic activities, which are important for the development of visual literacy, especially in social studies. The present study aims to determine the…
Descriptors: Foreign Countries, Social Studies, Middle School Students, Art Activities