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Helen K. Liu; Zih-Yang Zhou; Benjamin Jackson – Journal of Political Science Education, 2024
Wikipedia-based assignments have been adopted successfully in classrooms to improve learning outcomes. However, although this teaching method has been adopted regularly in Western higher education settings, more is needed in an international learning environment. Therefore, this research investigates how employing technology-mediated…
Descriptors: Foreign Countries, Undergraduate Study, Public Administration Education, Web Sites
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Po-Chi Kao – SAGE Open, 2024
To best understand foreign language learning, the present study proposes and tests a conceptual model of confidence in speaking English by examining the path effects of three variables. These three variables are parental psychological control, self-esteem, and language class risk taking. Data were collected from 394 Taiwanese undergraduate…
Descriptors: Parent Child Relationship, Self Esteem, Risk, English (Second Language)
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Wei-Sheng Wang; Margus Pedaste; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Interactive Learning Environments, 2024
Virtual reality (VR) provides a unique platform for interactive learning experiences, enhancing learning, particularly in hands-on courses. However, the visual load of VR and the lack of guidance and interaction from physical teachers or peers can pose challenges for learners in self-regulated learning (SRL) and learning motivation. This study…
Descriptors: Feedback (Response), Self Management, Student Motivation, Computer Simulation
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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
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Shu-Chiu Liu – International Journal of Sustainability in Higher Education, 2024
Purpose: This study aims to focus on an innovative undergraduate teaching intervention designed to guide students in exploring and narrating the potential futures of climate change. The intervention aimed to reduce the psychological distance associated with climate change by systematically investigating futures in real-world contexts. The study…
Descriptors: Futures (of Society), Undergraduate Students, Undergraduate Study, Climate
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Nguyen Thi Le; Chia-Wei Tang – Journal of Multilingual and Multicultural Development, 2024
While in recent years, the introduction of English as a Medium of Instruction (EMI) courses has been increasing in Taiwanese and Vietnamese universities, use of EMI courses is still in an early phase, and their effectiveness remains under-explored in both territories. This study aims to develop an EMI effectiveness scale and apply…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Foreign Countries
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
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Chin-Wen Chien – Journal of Applied Research in Higher Education, 2024
Purpose: Multimodal writing portfolios were introduced and integrated into an undergraduate course and a graduate course in a research-oriented university in northwest Taiwan. This study aims to examine the influence of multimodal writing portfolios of novice researchers' academic writing. Design/methodology/approach: Comparative case studies…
Descriptors: Multimedia Materials, Writing Instruction, Portfolios (Background Materials), Academic Language
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Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement