Publication Date
In 2025 | 1 |
Since 2024 | 14 |
Descriptor
Source
Author
Yueh-Min Huang | 2 |
Beyin Chen | 1 |
Cathy Weng | 1 |
Chia-Ju Lin | 1 |
Chih-Hsing Liu | 1 |
Chih-Hung Chen | 1 |
Chih-Hung Wu | 1 |
Ching-Sheng Wang | 1 |
Ching-Teng Yao | 1 |
Fu-Yun Yu | 1 |
Grace Yue Qi | 1 |
More ▼ |
Publication Type
Reports - Research | 14 |
Journal Articles | 13 |
Education Level
Postsecondary Education | 7 |
Higher Education | 6 |
Elementary Education | 5 |
Middle Schools | 5 |
Intermediate Grades | 4 |
Grade 5 | 3 |
Grade 6 | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 14 |
Australia | 1 |
Austria | 1 |
Azerbaijan | 1 |
Belgium | 1 |
Bosnia and Herzegovina | 1 |
Chile | 1 |
Croatia | 1 |
Cyprus | 1 |
Czech Republic | 1 |
Denmark | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fu-Yun Yu; Ju-Ko Wei – Technology, Pedagogy and Education, 2024
While enabling students to refer to and build on peer-produced work (termed 'citing' herein) during content creation appears pedagogically promising, its associated learning effects remain under-studied. This research aimed at examining the effects of online citing of peer-generated assessment items during student test-construction on promoting…
Descriptors: Foreign Countries, Grade 5, Science Instruction, Peer Teaching
Ching-Teng Yao – Educational Gerontology, 2024
Older adults with mild cognitive impairment (MCI) are at increased risk of progression to dementia. Whether it is feasible to engage this population in expressive arts therapy and yield effects on cognition and depression for older adults with MCI remained unclear. The aim of this study examined the effects of expressive arts therapy on the…
Descriptors: Art Therapy, Art Expression, Cognitive Processes, Neurological Impairments
Chih-Hung Wu; Kai-Di Tang; Kang-Lin Peng; Yueh-Min Huang; Chih-Hsing Liu – Educational Psychology, 2024
Cognitive styles and affective factors are critical factors affecting e-learning performance in this digital era. Learners can enhance their affective learning with a correct cognitive style. This study aims to examine various cognitive styles with effective learning measurement tools through subjective and objective instruments by observing…
Descriptors: Electronic Learning, Cognitive Style, Cognitive Processes, Difficulty Level
Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
Chih-Hung Chen; Hsiang-Yu Chung – Journal of Educational Computing Research, 2024
Computational thinking (CT) has gained considerable attention and in-depth discussion over the last two decades. Although the significance of CT has been highlighted, it could be challenging for educators to teach CT. Fortunately, adopting robots in education has been evidenced to be of benefit to promoting students' learning motivation, CT, and…
Descriptors: Computation, Thinking Skills, Teaching Methods, Programming
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Wei-Sheng Wang; Margus Pedaste; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Interactive Learning Environments, 2024
Virtual reality (VR) provides a unique platform for interactive learning experiences, enhancing learning, particularly in hands-on courses. However, the visual load of VR and the lack of guidance and interaction from physical teachers or peers can pose challenges for learners in self-regulated learning (SRL) and learning motivation. This study…
Descriptors: Feedback (Response), Self Management, Student Motivation, Computer Simulation
Quan-Thanh Huynh; Yu-Chuan Yang – Chemistry Education Research and Practice, 2024
Numerous studies have proven the learning benefits of concept maps in science subjects, particularly for students with low prior knowledge. There is a scarcity of research dedicated to the examination of chemistry courses at the university level, and the findings pertaining to academic performance in that subject exhibit a lack of consistency.…
Descriptors: Prior Learning, Concept Mapping, Chemistry, Science Instruction
Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Pao-Lung Chiu – Innovations in Education and Teaching International, 2024
The general public's acceptance of quarantined individuals back into society during a pandemic is key to the psychological adaptation of such individuals after their quarantine. Therefore, we designed an empathy learning programme, implemented on a virtual network platform, that targeted unquarantined individuals and was designed to promote…
Descriptors: Empathy, Electronic Learning, Cognitive Processes, COVID-19
Jui-Jung Tsao – SAGE Open, 2024
This study employed structural equation modeling (SEM) to explore the connections between EFL learners' perceptions of L2 writing classroom goal structures, engagement with teacher written corrective feedback (WCF), and self-reported writing proficiency. Data were collected from 590 EFL college students in Taiwan using the Learners' Perceived L2…
Descriptors: English (Second Language), Second Language Learning, Goal Orientation, Learner Engagement
Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Digital Literacy, Foreign Countries, Information Technology, Communications
Hui-Chin Yeh; Grace Yue Qi; Shih-hsien Yang – Distance Education, 2024
Guided by the framework of internationalization at home (IaH), this study employed a mixed-methods approach investigating the development of intercultural communicative competence (ICC) among a group of tertiary English as a Foreign Language (EFL) learners in Taiwan, facilitated through the means of telecollaboration. The telecollaboration…
Descriptors: Global Approach, Computer Mediated Communication, Cultural Awareness, Interpersonal Competence