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Megala Rajendran; Moniza Ray; Ajit Ilangovan; Vinoth Kumar Chokkalingam; Anand Binod Singh – Language Teaching Research Quarterly, 2024
Digital games are increasingly used in education to boost engagement and reduce stress. Digital game-based learning (DGBL) has improved the learning experience. However, further investigation is needed to determine the specific impact of commercially available, off-the-shelf (COTS) video games on English language skills. This study provides a…
Descriptors: Video Games, Second Language Learning, English (Second Language), Language Skills
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Joseph Yi; Junbeom Bahk; Seungho Jon – Asia Pacific Journal of Education, 2024
This article theorizes how crises and markets shape the responses of consumers and producer organizations. We advance four propositions: 1) if a crisis requires major revisions in operational rules, less-exit sensitive (i.e., monopoly-like) organizations shall revise to aggregate preferences of organized producers; and more-exit sensitive…
Descriptors: Foreign Countries, COVID-19, Pandemics, Public Schools
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Joonhyeong Park; Minchul Kim; Jinhee Kim; Jiyeon Na – Asia-Pacific Science Education, 2024
The rapid progression of science and technology has brought both remarkable conveniences and innovations and potential risks to us. To address these risks within science education, this study aims to identify the tendency of students' risk perceptions across different technologies. For this purpose, we developed a survey addressing three key…
Descriptors: Foreign Countries, Elementary School Students, Middle School Students, High School Students