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Ana Dias Daniel; Yannara Negre; Joaquim Casaca; Rui Patrício; Rodolpho Tsvetcoff – Education & Training, 2024
Purpose: The present study's goal is to assess the effect of a serious game on the development of entrepreneurial competence, self-efficacy and intention and thereby contribute to clarifying the usefulness of this approach in entrepreneurship education. Design/methodology/approach: The study sample and method included 76 graduate students,…
Descriptors: Foreign Countries, Graduate Students, Gamification, Educational Games