NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Dag Jansson; Erik Døving; Anne Haugland Balsnes – Music Education Research, 2024
The voice plays a paradoxical role -- it is inclusive because everyone has one, and it is exclusive as it is used to falsely separate 'singers' and 'non-singers'. A new choral movement has emerged, with a low threshold for participation and inclusive practices, where one of the early offerings was "Everyone Can Sing" (ECS) in Norway. As…
Descriptors: Singing, Music Education, Inclusion, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Helge Fredriksen; Ragnhild Johanne Rensaa – Cogent Education, 2024
The present paper is a data note related to the paper "Gender perspectives on a flipped classroom environment". The paper drew on an in-depth analysis of the interview with a single female student called Sofia and attempted to analyze different gender related interactions between students in group work situations experienced by this…
Descriptors: Foreign Countries, Gender Issues, Flipped Classroom, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Jorunn Aas Handeland; Andreas Prinz; Else Mari Ruberg Ekra; Mariann Fossum – Educational Action Research, 2024
This qualitative educational action research study aimed to gain knowledge about nursing students' learning from participating in a developmental project that included human-like manikins. 23 second-year Bachelor of Nursing students, one teacher, and one researcher participated in the study conducted at a Norwegian university. In collaboration,…
Descriptors: Nursing Students, Student Participation, Student Projects, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Anders I. Mørch; Renate Andersen; Siv Eie; Louise Mifsud – International Journal of Computer-Supported Collaborative Learning, 2024
Teaching with virtual worlds provides new means for collaborative learning but creates challenges for teachers in terms of IT skills. To address these challenges, we developed a teaching model for using virtual worlds in classroom practices and applied it to Minecraft in several rounds of design-based research experiments. Our conceptual framework…
Descriptors: Cooperative Learning, Class Activities, Technology Uses in Education, Barriers