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Yousef Aljaraideh; Ahmad Rabee – Journal of Technology and Science Education, 2024
This study investigates the impact of gender differences on the utilization of online platforms and attitudes toward them. A quantitative approach was adopted, employing a questionnaire comprising two domains: utilization and attitudes. The questionnaire consisted of 34 items, and its validity and reliability were assessed. The study's sample…
Descriptors: Gender Differences, Graduate Students, Student Attitudes, Videoconferencing
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Akram Mahmoud Alomari – International Journal of Technology in Education and Science, 2024
In order to understand how faculty members, feel about using Moodle as a learning management system (LMS) tool for teaching and learning in Jordanian universities, a mixed-methods study was conducted. Surveys and interviews were used to gather the data. 270 professors from three Jordanian universities took part in the study. The results show that…
Descriptors: College Faculty, Teacher Attitudes, Learning Management Systems, Distance Education
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Khaleel Al-Said; Ekaterina Vanina; Olga Pavlovskaya – Education and Information Technologies, 2024
The study investigates the impact of virtual reality technologies on the training of managers in the tourism industry using the ATLAS platform. A survey conducted among 300 professionals in the tourism sector in Russia, Kazakhstan, and Jordan allowed for the identification of differences in the perception of virtual training among Russian and…
Descriptors: Computer Simulation, Tourism, Management Development, Technology Uses in Education
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Amin Khalifeh; Mohammad Hamdi Al Khasawneh; Mohammad Alrousan; Ahmad Samed Al-Adwan; Firas Wahsheh; Fandi Yousef Omeish; Husam Ananzeh – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This research aims to empirically investigate and answer the following research questions: Do students' self-control and smartphone e-learning readiness influence smartphone-cyberloafing, and does gender play a role in this relationship? Background: Research indicates that many students' learning time is wasted due to cyberloafing,…
Descriptors: Foreign Countries, Student Behavior, Self Control, Telecommunications
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Majid Mohammad ALkhtaybeh; Nofah Sameh Al Mawadeh; Mutaz Nayef Alsnayan – Pegem Journal of Education and Instruction, 2024
The study aimed to evaluate E-learning pattern between effectiveness and obstacles as viewed by the secondary stage students during COVID-19 pandemic in Jordan. The study population consisted of 326 eleventh grade students from the private schools in Madaba, Jordan. A sample of 142 eleventh grade students was purposefully selected from Al-Rashad…
Descriptors: Electronic Learning, Barriers, Secondary School Students, COVID-19
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Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
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Randa Mahasneh; Atef Elsherbiny; Thaer Ghbari; Muhammad Hammouri – Journal of Social Studies Education Research, 2024
The ubiquity of cyberspace has resulted in a surge in reported cyberbullying cases globally. Despite numerous studies investigating the impact of cyberbullying on students, research addressing its prevalence in the Middle East remains scarce. This exploratory study aims to assess the prevalence of cyberbullying among university students in six…
Descriptors: Bullying, Computer Mediated Communication, College Students, Electronic Learning
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Worud Awamleh – Cogent Education, 2024
This study aims to identify the effectiveness of e-project-based learning (e-PBL) in improving the academic achievement and learning motivation of female students of special education. A card for evaluating e-projects, an achievement test, a motivation measure, and a measure of attitudes toward e-PBL were administered to a sample of all 38…
Descriptors: Instructional Effectiveness, Electronic Learning, Active Learning, Student Projects
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Aladeen Yousef Rashid Hmoud; Omar Hasan Salah; Raya Ahmad Hasan Altalib – Cogent Education, 2024
This study aims to examine the factors that impact the adoption of gamification, specifically the use of points, badges, and leaderboards, in universities in Jordan and Palestine and its impact on students' academic performance. Guided by the technology-organization-environment (TOE) framework and resource-based view (RBV) theory principles, this…
Descriptors: Gamification, Higher Education, Academic Achievement, Foreign Countries