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Camilla Ferrante; Paola Sorgato; Mariachiara Fioravanti; Laura Pacione; Giuseppe Maurizio Arduino; Sabrina Ghersi; Maria Luisa Scattoni; Camilla Chiesa; Donatella Elia; Elisabetta Gonella; Sara Rizzo; Arianna Salandin; Felicity L. Brown; Stephanie Shire; Chiara Servili; Erica Salomone – Journal of Autism and Developmental Disorders, 2024
Feasibility, acceptability and effectiveness data of a virtual adaptation of the WHO Caregiver Skills Training (CST; n = 25) were compared with those of a pilot RCT of CST delivered in person (n = 43) against treatment as usual (TAU; n = 43). Virtual CST was delivered with high levels of integrity, but received lower ratings in some caregiver- and…
Descriptors: Caregiver Training, Feasibility Studies, Program Effectiveness, In Person Learning
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Elisabetta M. Cigognini; Andrea Nardi – European Journal of Open, Distance and E-Learning, 2024
This study aims to explore the educational potential of Minecraft as a learning environment that supports active teaching methods, especially in remote contexts. It presents the experience of remote laboratory teaching within the MineClass project conducted from 2018 to 2021, addressing the challenges posed by the reduction of in-person and online…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, COVID-19