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Fariba Foroutan Far; Mahboubeh Taghizadeh – Computer Assisted Language Learning, 2024
This study investigated the effects of digital and non-digital gamification on EFL learners' learning collocations, satisfaction, perceptions, and sense of flow. The participants divided into three groups of digitally gamified, non-digitally gamified, and non-gamified classes were 75 Iranian EFL students at B1 level. In each class, students were…
Descriptors: Gamification, Technology Uses in Education, English (Second Language), Second Language Learning
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Marziyeh Khalilizadeh Ganjalikhani; Akbar Hesabi; Saeed Ketabi – International Journal of Multilingualism, 2024
Health translation has gotten considerable attention recently because language diversity in multilingual societies often leads to language barriers. The present study evaluates the linguistic comprehensibility of translations in the "Health Translations Website" from the Victorian Government of Australia using the patient-oriented and…
Descriptors: Health Services, Indo European Languages, Translation, English (Second Language)
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Mohamad Javad Baghiat Esfahani; Saeed Ketabi – Journal of Applied Research in Higher Education, 2024
Purpose: This study attempts to evaluate the effect of the corpus-based inductive teaching approach with multiple academic corpora (PICA, CAEC and Oxford Corpus of Academic English) and conventional deductive teaching approach (i.e., multiple-choice items, filling the gap, matching and underlining) on learning academic collocations by Iranian…
Descriptors: Computational Linguistics, Teaching Methods, Advanced Students, English (Second Language)