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Tri Puspa Rinjeni; Nur Aini Rakhmawati; Reny Nadlifatin – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study identifies gamification element preferences based on Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences on learning motivation through a pre-experimental design of one group pre-test post-test. Background: Incorporating information technology in education has led to the introduction…
Descriptors: Foreign Countries, Personality Measures, College Students, Information Systems
Rois Saifuddin Zuhri; Insih Wilujeng; Haryanto Haryanto; Hamidulloh Ibda – Journal of Education and Learning (EduLearn), 2024
Implementing ICT education in elementary schools in the industrial era 4.0 is urgent. Several studies have explored ICT education in elementary schools, but few studies with systematic literature reviews remain. This article presents a literature review for 2019-2023 regarding ICT education in elementary schools. The Systematic Review Literature…
Descriptors: Information Technology, Technology Education, Computer Science Education, Elementary School Students
Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes