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Muhammad Ammar Naufal; Nurfitriah Ramdhani; Nurul Khatimah Syahid; Fadliyah Zahrah; Masyta Nurfadya; Nur Aqidah Hafid; Awi Dassa; Hisyam Ihsan; Asdar Ahmad – Journal of Education and Learning (EduLearn), 2024
The aim of this study is to identify the strengths, weaknesses, opportunities, and threats (SWOT) of science, technology, engineering, art, and mathematics (STEAM) learning at the elementary school level in Makassar. This study employed a mixed methods approach, specifically the QUANqual type of explanatory sequential design. The survey method was…
Descriptors: Foreign Countries, STEM Education, Art Education, Elementary Education
Irdalisa; Zulherman; Mega Elvianasti; Sri Adi Widodo; Erlia Hanum – International Journal of Educational Methodology, 2024
The objective of this research was to assess the efficacy of project-based learning in enhancing the analysis of student worksheets in the domains of Science, Technology, Engineering, Arts, and Mathematics (STEAM) with the integration of the ecoprint technique, focusing on its influence on student motivation and creativity. This investigation was…
Descriptors: STEM Education, Creativity, Student Motivation, Worksheets
Syifa Robby Rodhiyah; Didik Rinan Sumekto; Heny Setyawati; Ari Setiawan – Journal of Education and Learning (EduLearn), 2024
Team-assisted individualization (TAI) learning accommodates the primary school students' learning activities through the cooperative and individual learning models. The study aims at investigating students' TAI cooperative and conventional learning models among third-graders' thematic subjects two public primary schools in Klaten district,…
Descriptors: Cooperative Learning, Foreign Countries, Elementary School Students, Grade 3
Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
Arnie Novianti Zulkarnain; Eka Cahya Prima; Nanang Winarno; Bevo Wahono – Journal of Science Learning, 2024
Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school…
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity
Muzakkir; Hutkemri Zulnaidi; Rose Amnah Abd Rauf – Journal on Mathematics Education, 2024
Monotonous mathematics learning focusing on textbooks only will make students bored and feel that studying mathematics is useless. Using attractive and meaningful approaches, like STEAM and Quranic approaches, is strongly motivated by the need to avoid tedious drilling for students in learning mathematics. This study aims to assess students'…
Descriptors: Student Attitudes, Islam, STEM Education, Art Education
Jumriani Jumriani; Muhammad Muhaimin; Mutiani Mutiani; Ersis Warmansyah Abbas; Rusmaniah Rusmaniah – Journal of Education and Learning (EduLearn), 2024
People's lives tend to the outside world, leading to the waning of cultural preservation values due to the ease with which foreign cultural influences enter and threaten the existence of local culture. To avoid the decline of the younger generation's interest in traditional art, it is necessary to carry out an idea of preservation through…
Descriptors: Foreign Countries, Cultural Maintenance, Music, Social Studies
Endang Widi Winarni; Endina Putri Purwandari; Fadhli Omi Raharjo – Education and Information Technologies, 2024
Scientific literacy must be developed to prepare the students for handling current challenges. This study purpose is to determine whether the use of Science, Technology, Engineering, Art, and Mathematics (STEAM) and Virtual Reality (VR) with the Project-based Learning (PjBL) model has an influence on scientific literacy in elementary students. The…
Descriptors: Art Education, STEM Education, Computer Simulation, Scientific Literacy
Shereen El Bedewy; Zsolt Lavicza; Barbara Sabitzer; Tony Houghton; Farida Nurhasanah – European Journal of Science and Mathematics Education, 2024
In this paper, we propose novel transdisciplinary STEAM practices to enable students and teachers to model architecture using technology. Architectural modelling can foster students' mathematical knowledge and computational thinking while connecting them to other disciplines such as culture and history. Our study focuses on enabling architectural,…
Descriptors: Interdisciplinary Approach, Art Education, STEM Education, Educational Practices
Chengxin Zhang; Bochen Jia – Discover Education, 2024
Background: In the contemporary recent education landscape, an inventive paradigm known as "STEAM" has emerged, which augments the erstwhile STEM framework by incorporating the dimension of "Art". STEAM endeavors to enhance students' capacities for creativity, innovation, and design thinking. Among the various forms of artistic…
Descriptors: Art Education, STEM Education, Visual Arts, Journal Articles