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Océane Cochon Drouet; Nicolas Margas; Valérian Cece; Vanessa Lentillon-Kaestner – European Physical Education Review, 2024
Jigsaw is an attractive cooperative method for implementing physical education (PE). However, Jigsaw is a demanding method for students and teachers and requires time. Thus, the time required for the implementation of Jigsaw is important with respect to its potential effects on students. Previous findings regarding the effects of Jigsaw on…
Descriptors: Cooperative Learning, Physical Education, Gender Differences, Physical Activity Level
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Ocyna Rudmann; Anatolia Batruch; Emilio Paolo Visintin; Nicolas Sommet; Pascal Bressoux; Céline Darnon; Marinette Bouet; Marco Bressan; Genavee Brown; Carlos Cepeda; Anthony Cherbonnier; Marie Demolliens; Anne-Laure De Place; Olivier Desrichard; Théo Ducros; Luc Goron; Brivael Hemon; Pascal Huguet; Eric Jamet; Ruben Martinez; Vincent Mazenod; Nathalie Mella; Estelle Michinov; Nicolas Michinov; Nana Ofosu; Pascal Pansu; Laurine Peter; Benoit Petitcollot; Celine Poletti; Isabelle Régner; Mathilde Riant; Anais Robert; Camille Sanrey; Arnaud Stanczak; Farouk Toumani; Simon Vilmin; Eva Vives; Fabrizio Butera – Journal of Educational Psychology, 2024
Considering the evolving and unpredictable job market, adaptability is an important skill for young adults. Such adaptability implies that schools need to teach key social competences, like communication, collaboration, or problem-solving. In this area, a gender gap has consistently been found, showing that boys display social competences less…
Descriptors: Cooperative Learning, Gender Differences, Interpersonal Competence, Longitudinal Studies
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Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy