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Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
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Minh Tuan Nguyen; Nguyen Quang Duy Vu; Hoai Thu Nguyen; Phuong Thao Thi Vu – Problems of Education in the 21st Century, 2024
Continuing education (CE) plays a crucial role in workforce development and economic growth across Asia, yet the landscape of CE research in the region has not been comprehensively mapped. A comprehensive bibliometric analysis of continuing education (CE) research in Asia from 1972 to 2023 was carried out, utilizing data from the Scopus database…
Descriptors: Continuing Education, Educational Research, Bibliometrics, Publications
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Radoslaw Trepanowski; Dariusz Drazkowski – SAGE Open, 2024
Research has shown a mixed relationship between education and vaccination rates. In the current analysis, we aimed to determine the relationship between educational level and coronavirus disease 2019 (COVID-19) vaccination rates. We performed a cross-country analysis on data from 133 countries. Correlation analyses showed that higher and better…
Descriptors: Immunization Programs, Health Behavior, Cross Cultural Studies, Educational Attainment