NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Sara Pulido Bracht – ProQuest LLC, 2024
The purpose of this intrinsic qualitative case study was to understand the meaning-making experiences and experienced-based decision making that occur among middle school girls while playing the tabletop role playing game Dungeons & Dragons through the online videoconferencing platform zoom. table-top games have been played in some form for…
Descriptors: Middle School Students, Grade 8, Females, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Peter Lampert; Peter Pany; Niklas Gericke – Journal of Biological Education, 2025
Sustaining a broad diversity of plants is key for a sustainable future. For instance, providing a variety of flowering plants in urban and agricultural landscapes mitigates the current decline of pollinators and biodiversity in general. Therefore, educating about the diversity of flowering plants has high current relevance for biology and…
Descriptors: Printing, Plants (Botany), Hands on Science, Botany
Peer reviewed Peer reviewed
Direct linkDirect link
Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Santiago Ojeda-Ramirez; Daniel Ritchie; Mark Warschauer – CATESOL Journal, 2024
Artificial Intelligence technologies are becoming ubiquitous, transforming the workforce by altering or creating jobs and influencing decisions that affect minority communities. The necessity of AI literacy, comprising knowledge and skills for critical interaction with AI, is increasingly important. Multilingual learners, engaging with both every…
Descriptors: Middle School Students, Summer Programs, Camps, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Makoto Hanita; Graham Buhrman; Joy Kennedy; Jacqueline Zweig; Hai Lun Tan; Alice Kaiser; Kevin Waterman – Society for Research on Educational Effectiveness, 2024
Background: Mission US is a series of interactive first-person role-playing history games and curricular materials that address a critical problem: students lack fundamental knowledge of our nation's history. According to the most recent National Assessment of Educational Progress (NAEP, 2018), only 13% of Grade 8 students were proficient on the…
Descriptors: United States History, History Instruction, Middle School Students, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction