Publication Date
In 2025 | 3 |
Since 2024 | 33 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Administrators | 1 |
Location
Philippines | 2 |
Burundi | 1 |
China | 1 |
Kansas | 1 |
New Jersey | 1 |
New Mexico | 1 |
North Carolina | 1 |
Oregon (Portland) | 1 |
South Carolina | 1 |
Sweden | 1 |
Taiwan (Taipei) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Daniel W. Sheppard; Shannon Saunders – Middle School Journal, 2025
At Mayfield Middle School, in order to create personalized and more meaningful learning experiences for the students, it was realized that a typical, traditional schedule was not always conducive to the types of learning experiences teachers wanted to create. Teachers had great ideas for projects and practices that would incorporate more critical…
Descriptors: School Schedules, Scheduling, Middle Schools, Creativity
Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
G. Puttick; M. Cassidy; E. Tucker-Raymond; G. M. Troiano; C. Harteveld – Journal of Research in Science Teaching, 2024
Much research attention has been focused on learning through game playing. However, very little has been focused on student learning through game making, especially in science. Moreover, none of the studies on learning through making games has presented an account of how students engage in the process of game design in real time. The present study…
Descriptors: Design, Computer Games, Peer Teaching, Science Education
Adeva Jane Esparrago-Kalidas; Princess Imee Alliah F. Labis; Roshmond Roi Entrina; Divine Grace R. Marcelino; Kevin Matthew N. Pacana; Joelie Mae B. Pailaga – Anatolian Journal of Education, 2024
This action research aimed to study the use the Gamification-Incentive-Feedback (GIF) Model in enhancing the classroom learning experience of Grade 9 students in a private school in Cagayan de Oro, Philippines. The research used convenience sampling and used a combination of Likert scale pre-intervention and post-intervention survey questionnaires…
Descriptors: Gamification, Incentives, Feedback (Response), Models
Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
David DeLiema; Ashley Hufnagle; Miguel Ovies-Bocanegra – British Journal of Educational Psychology, 2025
Background: Moments of failure during learning present a wide range of opportunities for growth. However, experimental research and meta reviews focused on failure and learning tend to target singular valued learning processes, such as efficient fixes or transfer of conceptual understanding. These analytical decisions conflict with research…
Descriptors: Middle School Students, Nonprofit Organizations, Summer Programs, Workshops
Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry
Elin Ericsson; Johan Lundin; Sylvana Sofkova Hashemi – Journal of Research on Technology in Education, 2024
Speaking with an artificial counterpart in simulated environments has been shown beneficial for foreign language learning. Still, few studies have explored how it is experienced by younger students. We report on a study of Swedish students (N = 22) speaking English with embodied conversational agents (ECAs) in everyday-life scenarios. Data were…
Descriptors: Middle School Students, Teacher Attitudes, Second Language Learning, English (Second Language)
Catherine B. Aguanta; Margery Anne T. Augusto; Jonajean V. Bajenting; Katrina Claire Buayaban; El Jane P. Cruz; Niña Faith Fantonial; Jane Aubrey M. Kwan; Jimmoy Legaspino; Dharel P. Acut; Marchee T. Picardal – Journal of Education and Learning (EduLearn), 2024
Effective science instruction in a blended learning approach is synonymous with the strategic use of instructional videos (IVs) to fill the gap in teacher support. This study aims to determine the IVs' effectiveness in improving students' concept retention and overall learning experiences. The experimental group was exposed to instruction…
Descriptors: Science Instruction, Video Technology, Scientific Concepts, Retention (Psychology)
Jacqueline M. Swank – RMLE Online: Research in Middle Level Education, 2024
School-based outdoor learning is an experiential learning approach that involves the integration of the natural environment with the learning process. This study focused on investigating the effect of a school-based outdoor learning experience on mood among 83 sixth grade students. The researcher found a positive correlation between time spent…
Descriptors: Grade 6, Middle School Students, Outdoor Education, Experiential Learning
Özlem Göksen; Esra Kizilay; Nagihan Tanik Önal – Science Insights Education Frontiers, 2024
In the current study, an engineering design-based STEM activity was designed and implemented for 5th graders. The current activity is expected to provide guidance and perspective to teachers (practitioners) in designing and implementing an activity based on design-based learning, STEM activity, and engineering design process (EDP). At the same…
Descriptors: STEM Education, Engineering Education, Learning Activities, Middle Schools
Adrienne M. Martino-Ortiz – ProQuest LLC, 2024
Urban middle school students in the United States have shown a declining interest in science and poorer science learning outcomes compared to the past. Museum learning experiences can potentially improve these students' interest and learning in science through interactive, personalized exhibits. This qualitative action research study asked the…
Descriptors: Middle School Students, Urban Schools, Science Interests, Low Achievement
Gembo Tshering – Mathematics Teaching Research Journal, 2024
Algebra is critical in shaping future mathematics success and is integral to the K-12 curriculum. Despite its inclusion, a common challenge arises as students' progress to higher grades without a solid foundation, resulting in challenging learning experiences. This action research study focuses on the algebraic learning experience of a Grade 7…
Descriptors: Grade 7, Intervention, Algebra, Mathematics Instruction
April Troglauer; Anna Morrison – Music Educators Journal, 2024
How can orchestra teachers diversify curricula to engage young musicians in project-based learning experiences that build their musicianship and confidence? This action research study explores how the author fostered project-based learning experiences that incorporated student reflection and assessment within chamber music ensembles. By…
Descriptors: Classical Music, Music Education, Music Activities, Music Teachers
Elvis Nizigama; Ali Mohammad Fazilatfar; Mohammad Javad Rezai – Iranian Journal of Language Teaching Research, 2024
This mixed methods study compares L2 learning motivation of Burundi simultaneous learners of French, English and Kiswahili, mainly focusing on L2 Motivational Self System (L2MSS). A total of 348 junior high school students participated in a 60-item questionnaire survey, and 12 of those learners participated in a follow-up semi-structured…
Descriptors: Learning Motivation, Second Language Learning, Second Language Instruction, Multilingualism