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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
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Yousef Dehghani; Faride Sadat Hoseini; Fateme Jamshidi – International Journal of Disability, Development and Education, 2024
The present study aimed to investigate the effects of the EASY Minds program on working memory and selective attention of a group of Iranian students with maths learning disabilities. The study had a quasi-experimental research design with pre-test, post-test, and follow-up tests. Forty students with maths learning disabilities were randomly…
Descriptors: Learning Disabilities, Foreign Countries, Short Term Memory, Mathematics Instruction