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Showing 1 to 15 of 81 results Save | Export
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Andrew Kemp; Edward Palmer; Peter Strelan; Helen Thompson – British Journal of Educational Technology, 2024
Many technology acceptance models used in education were originally designed for general technologies and later adopted by education researchers. This study extends Davis' technology acceptance model to specifically evaluate educational technologies in higher education, focusing on virtual classrooms. Prior research informed the construction of…
Descriptors: College Students, Educational Technology, Models, Student Attitudes
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A. Aylin Can; Umit Kubilay Can; Kutbettin Kuyumcu – Turkish Online Journal of Distance Education, 2025
The main objective of this current study is to present an example of how to use the flipped virtual classroom model supported by mobile learning environments in guitar education. Within the scope of this objective, this study aims to reveal how guitar teaching with the flipped virtual classroom model supported by mobile learning environments…
Descriptors: Virtual Classrooms, Flipped Classroom, Electronic Learning, Musical Instruments
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Kate Seltzer – TESOL Journal, 2025
This article describes a project for a university course on teaching language and literacy through a translanguaging lens. Through this project, preservice teachers (PSTs) were invited to design a "Virtual Classroom Tour" for a new multilingual learner (ML). The resulting multilingual, multimodal classroom tours became reflections of…
Descriptors: Virtual Classrooms, School Visitation, Preservice Teacher Education, Preservice Teachers
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Mirza Rayana Sanzana; Mostafa Osama Mostafa Abdulrazic; Jing Ying Wong; Jaya Kumar Karunagharan; Jason Chia – Journal of Applied Research in Higher Education, 2024
Purpose: This paper presents two educational gamified virtual labs and investigates different methods of including gamified elements in virtual labs used for teaching. The purpose of this study is to investigate if immersive gamified virtual labs can be used as effective pedagogical tools by properly incorporating them into higher education…
Descriptors: Virtual Classrooms, Laboratories, Gamification, Higher Education
Viorica Lazin – ProQuest LLC, 2024
This study examined incivility in virtual classrooms among graduate students in behavioral sciences, focusing on the challenges of maintaining respectful online environments. The research question addressed how online faculty identify and manage incivilities in graduate programs in behavioral health science. The theoretical framework integrated…
Descriptors: Virtual Classrooms, Graduate School Faculty, Web Based Instruction, Behavioral Sciences
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Bea Tomšic Amon – Center for Educational Policy Studies Journal, 2025
The article presents an investigation conducted with education students at the Faculty of Education, University of Ljubljana. The aim was to determine whether the perception and image of urban space have changed over the years, as the same questionnaire was used in 2001 and 2019. The students had to choose which of the eleven questions contained…
Descriptors: Multisensory Learning, Sensory Experience, Spatial Ability, Education Majors
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Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom
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Todd Reynolds – English Teaching: Practice and Critique, 2024
Purpose: Synchronous virtual classes are becoming more common as universities expand access. However, instructors can feel hesitant as they move to a new style of teaching, especially if they are not sure their chosen pedagogy will work with virtual instruction. The purpose of this dialogic analysis is to examine the experiences of a dialogic…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Synchronous Communication, English Instruction
Charles Parker – ProQuest LLC, 2024
The purpose of this case study was to evaluate how community college IT students interact with and succeed in virtual labs to determine the impact of these digital environments on learning outcomes. The research employed a comprehensive range of data collection methods, including pre-interview questionnaires, interviews, and observations, to…
Descriptors: Learner Engagement, Success, Community College Students, Information Technology
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Sangmin-Michelle Lee; Sung-Yeon Kim – British Journal of Educational Technology, 2025
Teachers who know what, how and why to teach are essential for successful student learning. However, many preservice teachers (PSTs) lack teaching experience and the ability to integrate theory and practice. To help bridge this gap, this study employed a learning-by-design project approach in which 22 Korean PSTs developed lesson plans for middle…
Descriptors: Preservice Teachers, Preservice Teacher Education, Learning Processes, Design
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Yung-Chi Lin – Technology, Pedagogy and Education, 2024
The purpose of this study was to compare two simulated classrooms (virtual vs physical) in terms of how they affect pre-service teachers' perceptions and noticing ability. A total of 57 pre-service elementary school teachers participated in this study (28 in virtual Cartoon Classroom and 29 in physical Bear Classroom). The results were mixed. In…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Elementary School Teachers
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Juan Antonio Dip – Quality Assurance in Education: An International Perspective, 2024
Purpose: Using sentiment analysis (SA), this study aims to examine the impact of COVID-19 on mental health and virtual learning experiences among 1,125 students at a public Argentinean faculty. Design/methodology/approach: A study was conducted during the COVID-19 pandemic, surveying 1,125 students to gather their opinions. The survey data was…
Descriptors: Foreign Countries, College Students, College Faculty, COVID-19
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Atthaphon Wongla; Pinanta Chatwattana – Journal of Education and Learning, 2024
The ILM model to promote creative thinking skills is concerning the application of the concepts of virtual technology in the instruction management, which is consistent and appropriate for learners in the digital age, so that they are able to learn anywhere and anytime by means of the brand-new teaching innovations. The objectives of this research…
Descriptors: Creative Thinking, Thinking Skills, Imagination, Models
Anitha Akkal – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how science students described their experiences of collaboration in a virtual learning environment at a community college in the Midwestern United States between 2020 - 2022. The literature review indicated the need to understand how science students described their experience of…
Descriptors: Cooperative Learning, Science Instruction, Community College Students, Educational Technology
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Melissa Whatley; Casey Aldrich; Adeline De Angelis – Journal of Studies in International Education, 2025
This study explored student learning outcomes related to virtual international exchange, namely global perspective-taking and self-efficacy, among a sample of 76 community college students in the United States. Viewing virtual exchange as a possible high-impact educational practice, we anticipated that participation would have a positive…
Descriptors: Community College Students, Virtual Classrooms, International Educational Exchange, Perspective Taking
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