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Aaron R. Estrada; Robin J. Lewis; Kendra N. Williams – Teaching of Psychology, 2025
Introduction: An innovative undergraduate helping skills course where students learn, practice, and apply a problem management model with a peer volunteer on a non-clinical issue across three supervised helping meetings is presented. Statement of the Problem: Undergraduate helping skill courses are typically offered as in-class role-plays. This…
Descriptors: Undergraduate Students, Helping Relationship, Experiential Learning, Skill Development
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Irina Malinina – Research in Drama Education, 2024
Higher education in pedagogy is abundant in theoretical courses and knowledge, whereas practicum in schools in Russia, for example, only takes place in the 3rd or 4th year of the bachelor's degree programme, with a maximum length of 4 weeks, thus leaving the theoretical propositions without proper application. The gap between theory and real life…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Role Playing
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Lindsay R. Levine; Timothy C. Heinze; Adam Puckett – Marketing Education Review, 2024
Nonverbal communication impacts a broad range of human interactions and bears significant influence on understanding and perceptions. One of the most influential categories of nonverbal communication is kinesics, which includes physical gestures and other body movements. The current study develops a foundation for future kinesics education in…
Descriptors: Nonverbal Communication, Sales Occupations, Performance, Evaluation
Antonio Ruiz Ezquerro – ProQuest LLC, 2024
This dissertation observed and analyzed the experiences of five higher education students participating in a modified tabletop role-playing game (TRPG) intentionally modified for teaching adaptive leadership concepts. The study observed participants' capacity to learn the adaptive leadership concepts taught throughout the game and the ways in…
Descriptors: Game Based Learning, Role Playing, Leadership Training, Undergraduate Students
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Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlström; Tapio Toivanen – Journal of Computer Assisted Learning, 2024
Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre-service teachers' (PSTs') collaborative learning and role-based drama activity,…
Descriptors: Computer Simulation, Cooperative Learning, Preservice Teachers, Drama
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S. Marek Muller – Communication Teacher, 2024
This original teaching idea is designed for a course unit on protest communication. It consists of a performed protest speech, dubbed the "fantastical speech," and a post-speech reflective analysis. Students utilize the subversive genre of fanfiction to compose a protest speech in which, as a fictional character, they convince their…
Descriptors: Speech Communication, Public Speaking, Fiction, Role Playing
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Rochell R. McWhorter; Gail Johnson; Julie Delello; Marilyn Young; Rob E. Carpenter – Journal of Education for Business, 2024
New business graduates often have difficulty finding suitable employment in a competitive job market. Students need direct instruction for communicating their self-competence to employers. This paper highlights a practical application of mock group interviewing (MGI) and instruction over five semesters exploring multiple practice rounds of…
Descriptors: Undergraduate Students, Business Administration Education, Employment Interviews, Employment Potential
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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
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Sevil Akbulut Zencirci; Selma Metintas; Ferdi Kosger; Meral Melekoglu – International Journal of Developmental Disabilities, 2024
Objective: The aim of the study was to evaluate the effectiveness of a mixed method training programme in improving attitudes of senior medical students toward intellectual disability (ID). Methods: This study was a quasi-experimental intervention study conducted with the senior medical students. The intervention groups received a mixed method…
Descriptors: Foreign Countries, Medical Students, Student Attitudes, Attitudes toward Disabilities
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Starke, Jeffrey A.; Butkus, Michael A. – Journal of Civil Engineering Education, 2024
Universities employ numerous approaches to integrate ethics into programs of study that can range from faculty-led case studies integrated into course curricula (distributed model) to standalone ethics courses (consolidated model). The approach described here enhanced a distributed model in which several courses are assigned responsibility to…
Descriptors: Ethics, Problem Solving, Case Studies, Role Playing
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John D. Egan – Management Teaching Review, 2024
Situational leadership is a popular management training tool, yet scholars criticize the model's limitations and conflicted empirical support. Management educators are left with a lack of clarity on how to present situational leadership, and this article seeks to address the gap in teaching practice. The experiential role-play activity presented,…
Descriptors: Leadership Training, Role Playing, Experiential Learning, Undergraduate Students
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Gülsah Uyar; Ufuk Balaman – Language Assessment Quarterly, 2024
This paper deals with an end-of-semester interactional competence (IC) assessment of L2 oral communication skills for higher education students. Despite the growing research interest in L2 IC assessment using paired role-play tasks, the non-verbal actions of the learners in these contexts remain largely unexplored. With this in mind, this study…
Descriptors: Foreign Countries, College Freshmen, Second Language Instruction, Interpersonal Communication
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Peter Farrugia – History Teacher, 2024
Few academic disciplines have undergone the academic scrutiny that history has since the end of the Second World War. A growing consensus among historians has emerged to the effect that, if history is to be revitalized, it will require recognition of the disconnect between popular and professional, as well as an embracing of innovative methods of…
Descriptors: History Instruction, European History, Cultural Activities, Role Playing
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Anthony J. Maher; Justin A. Haegele – Educational Review, 2024
In this article, we amplify the voices of visually impaired people to explore the authenticity of simulating visual impairment (VI) as a means of developing empathy among sighted student teachers. Participants were nine visually impaired adults who read vignettes narrating simulation experiences of student teachers in a university setting before…
Descriptors: Visual Impairments, Empathy, Perspective Taking, Student Teachers
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Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
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