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Showing 1 to 15 of 20 results Save | Export
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Assel Akhmetova; Zhanat Karmanova; Shnar Demissenova; Nurgul Sadvakassova; Kanat Koshkumbaev – Open Education Studies, 2024
The model for implementing pedagogical technologies to the develop cognitive processes of secondary education students is highly significant in the present era. The purpose of the study is to substantiate and practically test some pedagogical technologies used in the process of secondary education. To investigate this issue in more detail,…
Descriptors: Foreign Countries, Secondary Schools, Grade 7, History
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Seda Kavaz; Omer Kocak – International Journal of Science and Mathematics Education, 2024
This study aims to investigate the effect of the online flipped learning model (OFLM) when integrated into a mathematics course in an emergency remote teaching process on seventh grade students' academic achievement, their attitudes towards their mathematics course, and their cognitive load. The study was designed as a crossover experimental…
Descriptors: Flipped Classroom, Mathematics Instruction, Distance Education, Grade 7
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Mariano Andrés Castellaro; Nadia Soledad Peralta; Juan Manuel Curcio – European Journal of Psychology of Education, 2024
A structural/cross-sectional micro-analytic perspective prevails in the Socio-constructivist research of peer knowledge construction. This paper proposes an alternative micro-sequential approach that focuses on the transitions between events during the activity. From this micro-sequential perspective, the study aimed to (a) explore the…
Descriptors: Cooperation, Competence, Grade 7, Grade 6
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Tugba Uygun; Pinar Guner; Irfan Simsek – International Journal of Mathematical Education in Science and Technology, 2024
This study was conducted to reveal potential sources of students' difficulty and misconceptions about geometrical concepts with the help of eye tracking. In this study, the students' geometrical misconceptions were explored by answering the questions on the geometry test prepared based on the literature and test-taking processes and represented…
Descriptors: Eye Movements, Geometric Concepts, Mathematics Instruction, Misconceptions
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
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Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
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Ching-Huei Chen; Ching-Ling Chang – Education and Information Technologies, 2024
This study aimed to investigate the effectiveness of using AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior. A total of 202 seventh graders were recruited and randomly assigned to the following three groups: (1) Game only (N = 70), (2) GameGPT (N = 63), and (3)…
Descriptors: Artificial Intelligence, Game Based Learning, Technology Uses in Education, Science Instruction
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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Eric B. Claravall; Elizabeth Isidro; Robin Irey – Reading & Writing Quarterly, 2024
Historical reasoning, as a disciplinary literacy, aims to develop higher-order thinking in addition to depth of historical knowledge beyond the textbook and memorization of facts. It teaches students to use information across multiple sources to contextualize and corroborate historical accounts, constructing an informed yet critical interpretation…
Descriptors: Middle School Students, History Instruction, Abstract Reasoning, Thinking Skills
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Juliana E. Karras; Guadalupe L. Hernández; Patricia Cabral; Stephanie Nguyen; Carola Suárez-Orozco – Urban Education, 2024
Inspired by a "whole child" framing, the current study takes a "whole classroom" perspective to consider classroom practice. Study aims included: (1) presenting a systematic video-based observational coding strategy to concurrently consider practice domains that have implications for learning--cognitive instruction, classroom…
Descriptors: Holistic Approach, Grade 4, Grade 5, Grade 6
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Julie M. Amador; Ryan Gillespie; Cynthia Carson; Jennifer Kruger – Professional Development in Education, 2024
This paper describes an Online Teaching Lab model that incorporates elements of lesson study and studio model for teacher learning. We focus on changes in design and facilitation decisions of two specific Online Teaching Labs and study differences in teachers' verbal and written responses to better understand how the process supports teacher…
Descriptors: Faculty Development, Laboratories, Electronic Learning, Synchronous Communication
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Rachel Hutchins – Social Education, 2024
Children may not yet understand political issues or be engaged in politics, but identification with social groups emerges early; indeed, nearly a third of first-graders report identification with a political party. As a result, it is likely that ingroup favoritism (or preference for members of one's own political group) and outgroup derogation (or…
Descriptors: Secondary School Students, Parents, Grade 5, Grade 9
Max Nachbauer – Online Submission, 2024
The current study evaluates effects of teaching factors and extended day programs regarding both average achievement and socioeconomic achievement gaps. Analyses are based on data from the National Educational Panel Study in Germany. The sample comprises 1523 students in 120 classes in 71 secondary schools. The investigation period covers fifth…
Descriptors: Foreign Countries, Elementary School Students, Middle School Students, Grade 5
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Abdullah Kaldirim; Omer Faruk Tavsanli – SAGE Open, 2024
The purpose of this longitudinal study was to critically evaluate the updated Turkish reading curricula to determine whether they enable teachers to design instructional sequences that are highly cognitively demanding. This study was designed as a qualitative inquiry using document analysis to estimate the pedagogically oriented intellectual…
Descriptors: Foreign Countries, Reading Instruction, Curriculum Development, Elementary Schools
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