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Yulia Afanasyeva; Margarita Bratkova; Diana Galoyan; Svetlana Rzanova; Lucia Bombieri – Education and Information Technologies, 2024
The study aims to identify whether interactive touchscreen images affect children's well-being and motivation in the context of inclusive education. It involved 22 students of the inclusive school. The students were in their 1st grade. The average age of the schoolchildren was 7 years. The survey method was the tool that assessed the significance…
Descriptors: Technology Uses in Education, Handheld Devices, Interaction, Well Being
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Mary E. Lyons – Early Childhood Education Journal, 2024
Play, of varied type and form, provides opportunities for children to acquire a sense of competence and belonging when engaging in classroom life. The purpose of this study was to investigate ways that the inclusion of play as a curricular component eased academic stressors and supported motivation during the transition to kindergarten. In this…
Descriptors: Young Children, Kindergarten, Grade 1, Preschool Education
Alison H. Mehler – ProQuest LLC, 2024
The purpose of this study is to explore the experiences and perceptions of teachers who use arts-integrated instruction and their directors of K-2 students before, during, and after the unique period of online instruction during the COVID-19 pandemic, which began in March of 2020. Arts integration is a method of teaching in which students are…
Descriptors: Kindergarten, Grade 1, Grade 2, Teacher Attitudes
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Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Fatem Ali E. Hadadi – ProQuest LLC, 2024
This study provides important insights about the dynamic landscape of technology integration in early childhood education, particularly its role in supporting reading development among students in kindergarten through third grade. The research methodology adopted for this study was a mixed-method approach, incorporating both quantitative and…
Descriptors: Reading Improvement, Technology Uses in Education, Kindergarten, Grade 1
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Yu-Ju Lan; Mei-Feng Shih; Yu-Ting Hsiao – Educational Technology & Society, 2024
This study aimed to create a game as scaffolding in 3D virtual worlds to enhance linguistic communication skills (LCS) in children with attention deficit hyperactivity disorder (ADHD). Two ADHD children participated in the 17-week study. In 8 of the 17 weeks of the study, they logged in 3D virtual worlds to learn LCS through play twice a week, one…
Descriptors: Computer Games, Language Skills, Communication Skills, Attention Deficit Hyperactivity Disorder