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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
Ruben Till Wittrin; Benny Platte; Christian Roschke; Marc Ritter; Maximilian Eibl; Carolin Isabel Steiner; Volker Tolkmitt – IEEE Transactions on Learning Technologies, 2024
Virtual environments open up far-reaching possibilities with respect to knowledge impartation. Nevertheless, they have the potential to negatively influence learning behavior. As a possible positive determinant, especially in the digital context, the moment "game" can be listed. Accordingly, previous studies prove an overall positive…
Descriptors: Game Based Learning, Learning Motivation, Academic Achievement, Electronic Learning
Xi Wang; Minhao Dai; Kathleen M. Short – International Journal of STEM Education, 2024
Background: Motivation is the inherent belief to guide students learning goals and behaviors to make continuous efforts and strengthen learning outcomes. Previous research reported the positive impacts of learning motivation on student success, but there have been limited efforts in systematically and structurally studying different types of…
Descriptors: Undergraduate Students, Engineering Education, Learning Motivation, Success
Yusuf Yildirim; Gökhan Alptekin; Hakan Altinpulluk; Hakan Kilinc; Onur Yumurtaci – Education and Information Technologies, 2024
This study aims to determine the relationship between the loneliness levels and intrinsic motivation levels felt by distance learners in a virtual environment. To this end, predictive design was used as a quantitative research method. The results obtained from 330 distance learner participants revealed a medium level negative statistically…
Descriptors: Social Isolation, Learning Motivation, Distance Education, Electronic Learning
Hengtao Tang; Yu Bao – Interactive Learning Environments, 2024
Self-regulated learning is a crucial skill that may enable massive numbers of learners to thrive in MOOCs, but MOOC learners differ in their self-regulated learning skills, as low self-regulated learners need support to regulate their learning process in MOOCs. Designing self-regulated learning scaffoldings builds upon an accurate appraisal of…
Descriptors: Self Management, Profiles, MOOCs, Land Grant Universities
Cara A. Singh; Krista R. Muis – Educational Psychologist, 2024
The purpose of this paper is to present an integrated theoretical model of socially shared regulation of learning (SSRL), which is an elaboration of Efklides' Motivation and Affect in Self-Regulated Learning model that situates metacognition, affect, and motivation at the socially shared level. Building from existing theoretical and empirical…
Descriptors: Learning Strategies, Metacognition, Learning Motivation, Group Behavior
Peter Claudius Osei; David F. Bjorklund – Educational Psychology Review, 2024
The complexity of modern societies necessitates that children learn highly abstract material, such as mathematics, which often conflicts with behavioral goals that are innately motivating. For instance, children's educational success is generally evaluated based on their individual achievements, while humans are motivated to learn by engaging in…
Descriptors: Self Determination, Systems Approach, Learning Processes, Physiology
Francesco Poli; Marlene Meyer; Rogier B. Mars; Sabine Hunnius – Child Development, 2025
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from…
Descriptors: Foreign Countries, Young Children, Learning Motivation, Discovery Learning
Ilona Kocvarová; Jan Kalenda; Jitka Vaculíková; Zuzana Neupauer; Ruženka Šimonji Cernak; Anna Wloch – Higher Education Quarterly, 2024
The article focuses on adaptation and validation of the Academic Motivation Scale questionnaire (AMS-28) in higher education in four Eastern European countries: Czechia, Slovakia, Serbia, and Poland. The research was conducted with a total of 1711 respondents. We examined the construct validity of AMS-28 including measurement invariance and…
Descriptors: Foreign Countries, Learning Motivation, Measures (Individuals), Validity
Muhammad Jehanghir; Kashif Ishaq; Rafaqat Ali Akbar – Education and Information Technologies, 2024
Learner autonomy is the trait of an adult who displays agency concerning learning activities, whereas academic motivation is the primary driving force for students to learn, which is the drive and urge to achieve academically, while grit is an important personality trait for academic achievement. People with the motivation and persistence to work…
Descriptors: College Students, Personal Autonomy, Student Motivation, Resilience (Psychology)
Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Sedat Turgut; Mahir Ugurlu – Psychology in the Schools, 2024
This study examined the mediator role of mathematics motivation and the moderator role of mathematics anxiety (MA) in the relationship between metacognition (MC) and mathematical resilience (MR). The participants are 202 gifted students. Data were collected through the "Metacognitive Awareness Scale," "MR Scale," "Revised…
Descriptors: Mediation Theory, Metacognition, Mathematics Skills, Resilience (Psychology)
Rebecca Sorsen – ProQuest LLC, 2024
In the first part, we investigate Birman, Ko, and Lee's left canonical form of a braid and give a new diagrammatic approach. We use the left canonical form to characterize almost strongly quasipositive braids. In the second part, we investigate students' confidence in mathematics and problem solving skills. Every math instructor has heard students…
Descriptors: Mathematics Instruction, Problem Solving, Teaching Methods, Self Efficacy
Shengjie Lin; Katherine Muenks – Applied Developmental Science, 2024
Mindsets are defined as people's beliefs about the nature of intelligence, and previous research has found effects of students' mindsets on their academic outcomes. In the present study, we bring together two recent lines of mindset research: research that has demonstrated that the mindset contexts that surround students matter above and beyond…
Descriptors: Undergraduate Students, Mathematics Anxiety, College Mathematics, Family Influence