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Azzeddine Boudouaia; Yan Li; Rustam Shadiev; Yi Xie – Education and Information Technologies, 2024
360° videos have yielded satisfactory outcomes in English learning. However, there exists a dearth of research that delves into the efficacy of these videos for self-directed learning of English. This study aimed to investigate the factors that influence students' use of 360° videos in self-directed learning of English by using the integrative…
Descriptors: Technology Uses in Education, English (Second Language), Second Language Learning, Video Technology
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Zhongling Pi; Qiuchen Yu; Yi Zhang; Yan Li; Hui Chen; Jiumin Yang – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are a highly popular gamification component used in student learning to enhance motivation, attentional engagement, and learning performance. However, few studies have examined the effects of individual leaderboard elements on English vocabulary learning through video lectures. Objectives: The present study aimed to…
Descriptors: Gamification, Student Motivation, Learner Engagement, Academic Achievement
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Qiuchen Yu; Jiangfeng Gou; Yan Li; Zhongling Pi; Jiumin Yang – British Journal of Educational Technology, 2024
Instructional videos risk overloading learners' limited working memory resources due to the transient information effect. Learner control is one way to mitigate this concern, but has shown almost zero overall effect and considerable heterogeneity. Consequently, it is essential to identify when learner control is most beneficial. The present study…
Descriptors: Video Technology, Audiovisual Aids, Cues, Student Behavior
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Yumeng Zhu; Dan Sun; Azzeddine Boudouaia; Chengyuan Jia; Yan Li – Asia-Pacific Education Researcher, 2025
Computational Thinking (CT) is a vital skill for digital citizens in the twenty-first Century. Investigating CT skills and their relationships with demographic and educational factors serve as the basis of CT skills cultivation. However, there is limited research focusing on high school students and inconsistent results regarding the relationship…
Descriptors: Foreign Countries, High School Students, Logical Thinking, Problem Solving
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Yipeng Zhao; Yan Li; Yuyao Xiao; Haodong Chang; Bo Liu – SAGE Open, 2024
The swift incorporation of artificial intelligence (AI) into higher education has significantly propelled the digital transformation of education. This advancement is crucial for educators aiming to augment teaching quality through AI technologies, such as ChatGPT. However, the acceptance of ChatGPT among college students remains underexplored.…
Descriptors: Influences, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
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Christopher Dann; Petrea Redmond; Melissa Fanshawe; Alice Brown; Seyum Getenet; Thanveer Shaik; Xiaohui Tao; Linda Galligan; Yan Li – Australasian Journal of Educational Technology, 2024
Making sense of student feedback and engagement is important for informing pedagogical decision-making and broader strategies related to student retention and success in higher education courses. Although learning analytics and other strategies are employed within courses to understand student engagement, the interpretation of data for larger data…
Descriptors: Artificial Intelligence, Learner Engagement, Feedback (Response), Decision Making